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authorMike Erwin <significant.bit@gmail.com>2015-11-25 19:49:46 +0300
committerMike Erwin <significant.bit@gmail.com>2015-11-25 19:51:12 +0300
commit816cdf262bdab28d3485adb6a37a937936d07a88 (patch)
tree127e326273a3e7e97d87594bd6273e1588023cbd /source/blender/editors/space_view3d/drawobject.c
parentfeb574f21c5fcb883748bff843544f1f0c6a62a2 (diff)
OpenGL: GLSL always supported
In gpu lib: - GPU_glsl_support() always returns true - internal cleanup & comments Outside gpu lib: - remove check from various code, remove the “else” path - sprinkled a few C99-isms We can remove GPU_glsl_support() when BGE stops calling it.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index c697b22d57b..78e3ff1477b 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -289,8 +289,6 @@ static bool check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
bool draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, const char dt)
{
- if (!GPU_glsl_support())
- return false;
if (G.f & G_PICKSEL)
return false;
if (!check_object_draw_texture(scene, v3d, dt))