Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLukas Tönne <lukas.toenne@gmail.com>2014-11-10 13:34:36 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:07 +0300
commit62d9aa05ab3db2c682184ecc500ef67ff8a5bd3b (patch)
treee07b613177343092f6e7b34b8481ee4060bd63b1 /source/blender/editors/space_view3d/drawobject.c
parent046510fcf931eae9fd65c546b235b45f084a9118 (diff)
Fix for grid drawing in 3D view, was using one less grid cell.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 8e1587f9630..4b566b6f519 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -5227,22 +5227,22 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -100);
glEnable(GL_BLEND);
glBegin(GL_LINES);
- for (i = 1; i < res[0]-1; ++i) {
- float f = interpf(b[0], a[0], (float)i / (float)(res[0]-1));
+ for (i = 1; i < res[0]; ++i) {
+ float f = interpf(b[0], a[0], (float)i / (float)(res[0]));
glVertex3f(f, a[1], a[2]); glVertex3f(f, b[1], a[2]);
glVertex3f(f, b[1], a[2]); glVertex3f(f, b[1], b[2]);
glVertex3f(f, b[1], b[2]); glVertex3f(f, a[1], b[2]);
glVertex3f(f, a[1], b[2]); glVertex3f(f, a[1], a[2]);
}
- for (i = 1; i < res[1]-1; ++i) {
- float f = interpf(b[1], a[1], (float)i / (float)(res[1]-1));
+ for (i = 1; i < res[1]; ++i) {
+ float f = interpf(b[1], a[1], (float)i / (float)(res[1]));
glVertex3f(a[0], f, a[2]); glVertex3f(b[0], f, a[2]);
glVertex3f(b[0], f, a[2]); glVertex3f(b[0], f, b[2]);
glVertex3f(b[0], f, b[2]); glVertex3f(a[0], f, b[2]);
glVertex3f(a[0], f, b[2]); glVertex3f(a[0], f, a[2]);
}
- for (i = 1; i < res[2]-1; ++i) {
- float f = interpf(b[2], a[2], (float)i / (float)(res[2]-1));
+ for (i = 1; i < res[2]; ++i) {
+ float f = interpf(b[2], a[2], (float)i / (float)(res[2]));
glVertex3f(a[0], a[1], f); glVertex3f(b[0], a[1], f);
glVertex3f(b[0], a[1], f); glVertex3f(b[0], b[1], f);
glVertex3f(b[0], b[1], f); glVertex3f(a[0], b[1], f);