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authorDalai Felinto <dfelinto@gmail.com>2017-03-30 12:18:57 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-03-30 12:25:53 +0300
commit35b731c9c8bdd996e9f418763f107a2e8e98516d (patch)
treeaf1dfeda74693aae40f962958ef61d8c195ad691 /source/blender/editors/space_view3d/drawobject.c
parentf4d597efffcb129614988f081d7f239ec1733642 (diff)
Prevent crash on weight paint
Weight painting is still wrong, but it doesn't crash any more.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index be0a612a8d8..da261d437c9 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -4359,7 +4359,7 @@ static void draw_mesh_fancy(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene))) {
+ if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, sl))) {
GPUVertexAttribs gattribs;
float planes[4][4];
float (*fpl)[4] = NULL;
@@ -4451,7 +4451,7 @@ static void draw_mesh_fancy(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- if (ob->sculpt && (p = BKE_paint_get_active(scene))) {
+ if (ob->sculpt && (p = BKE_paint_get_active(scene, sl))) {
float planes[4][4];
float (*fpl)[4] = NULL;
const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING);
@@ -4838,7 +4838,7 @@ static void draw_mesh_fancy_new(Scene *scene, SceneLayer *sl, ARegion *ar, View3
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene))) {
+ if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, sl))) {
GPUVertexAttribs gattribs;
float planes[4][4];
float (*fpl)[4] = NULL;
@@ -4927,7 +4927,7 @@ static void draw_mesh_fancy_new(Scene *scene, SceneLayer *sl, ARegion *ar, View3
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- if (ob->sculpt && (p = BKE_paint_get_active(scene))) {
+ if (ob->sculpt && (p = BKE_paint_get_active(scene, sl))) {
float planes[4][4];
float (*fpl)[4] = NULL;
const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING);