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authorMike Erwin <significant.bit@gmail.com>2017-03-24 04:36:34 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-27 04:23:54 +0300
commit67ffad8cd2b44d7685ec5aec2a76e1cb13d9f7a1 (patch)
tree3b62b443ab3602476c9f1fe1f42549d4d85f2b41 /source/blender/editors/space_view3d/drawobject.c
parent59c562337291217c2fbd48adc8b3862c24771d09 (diff)
OpenGL: remove several glMatrixMode calls
A few of these were redundant, others could be converted to new matrix API. Part of T49450
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c12
1 files changed, 5 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index e41cc4aa2e7..be0a612a8d8 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -934,11 +934,11 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write, flo
ED_view3d_clipping_disable();
}
- glMatrixMode(GL_PROJECTION);
- gpuPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- gpuPushMatrix();
+ float original_proj[4][4];
+ gpuGetProjectionMatrix3D(original_proj);
wmOrtho2_region_pixelspace(ar);
+
+ gpuPushMatrix();
gpuLoadIdentity();
if (depth_write) {
@@ -973,10 +973,8 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write, flo
glDepthMask(GL_TRUE);
}
- glMatrixMode(GL_PROJECTION);
- gpuPopMatrix();
- glMatrixMode(GL_MODELVIEW);
gpuPopMatrix();
+ gpuLoadProjectionMatrix3D(original_proj); /* TODO: make this more 2D friendly */
if (rv3d->rflag & RV3D_CLIPPING) {
ED_view3d_clipping_enable();