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authorDalai Felinto <dfelinto@gmail.com>2018-04-17 16:53:36 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commitfb24813d64dd8fa2ddb8c0e55004d3792281c8d7 (patch)
treeb81ccdad39051eceb9c99c172f876c813d9a464e /source/blender/editors/space_view3d/drawobject.c
parent159806140fd33e6ddab951c0f6f180cfbf927d38 (diff)
Remove game properties in image editor
The following properties were used by the Blender Game Engine and no longer need to be around: * Animated * Tiles * Clamp * Mapping
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 1d54a1937eb..37279c77ba0 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -671,7 +671,7 @@ static void draw_empty_image(Object *ob, const short dflag, const unsigned char
}
if (ob_alpha > 0.0f) {
- bindcode = GPU_verify_image(ima, &iuser, GL_TEXTURE_2D, 0, false, false, false);
+ bindcode = GPU_verify_image(ima, &iuser, GL_TEXTURE_2D, false, false, false);
/* don't bother drawing the image if alpha = 0 */
}