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authorCampbell Barton <ideasman42@gmail.com>2011-08-30 13:50:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-08-30 13:50:31 +0400
commit27ec8d5043f544685001aab3552b9b4b56bc1e1a (patch)
tree2daae712833a6951ae0b3ccf73010202a3b9611d /source/blender/editors/space_view3d/drawobject.c
parentc7dcbdb830b3db615df1722922d0d40660ac3b5e (diff)
fix for some warnings with the recent merge, also tag unused args.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c33
1 files changed, 14 insertions, 19 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index b4ccea71aa2..d573198aa10 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1493,7 +1493,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob
}
/* flag similar to draw_object() */
-static void drawspeaker(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int flag)
+static void drawspeaker(Scene *UNUSED(scene), View3D *UNUSED(v3d), RegionView3D *UNUSED(rv3d), Object *UNUSED(ob), int UNUSED(flag))
{
//Speaker *spk = ob->data;
@@ -1502,34 +1502,29 @@ static void drawspeaker(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
glEnable(GL_BLEND);
- for(j = 0; j < 3; j++)
- {
- vec[2] = .25f * j -.125f;
+ for(j = 0; j < 3; j++) {
+ vec[2] = 0.25f * j -0.125f;
glBegin(GL_LINE_LOOP);
- for(i = 0; i < 16; i++)
- {
- vec[0] = cos(M_PI * i / 8.0f) * (j == 0 ? .5f : .25f);
- vec[1] = sin(M_PI * i / 8.0f) * (j == 0 ? .5f : .25f);
+ for(i = 0; i < 16; i++) {
+ vec[0] = cosf(M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f);
+ vec[1] = sinf(M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f);
glVertex3fv(vec);
}
glEnd();
}
- for(j = 0; j < 4; j++)
- {
- vec[0] = (((j + 1) % 2) * (j - 1)) * .5f;
- vec[1] = ((j % 2) * (j - 2)) * .5f;
+ for(j = 0; j < 4; j++) {
+ vec[0] = (((j + 1) % 2) * (j - 1)) * 0.5f;
+ vec[1] = ((j % 2) * (j - 2)) * 0.5f;
glBegin(GL_LINE_STRIP);
- for(i = 0; i < 3; i++)
- {
- if(i == 1)
- {
- vec[0] *= .5f;
- vec[1] *= .5f;
+ for(i = 0; i < 3; i++) {
+ if(i == 1) {
+ vec[0] *= 0.5f;
+ vec[1] *= 0.5f;
}
- vec[2] = .25f * i -.125f;
+ vec[2] = 0.25f * i -0.125f;
glVertex3fv(vec);
}
glEnd();