diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-08-30 13:50:31 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-08-30 13:50:31 +0400 |
commit | 27ec8d5043f544685001aab3552b9b4b56bc1e1a (patch) | |
tree | 2daae712833a6951ae0b3ccf73010202a3b9611d /source/blender/editors/space_view3d/drawobject.c | |
parent | c7dcbdb830b3db615df1722922d0d40660ac3b5e (diff) |
fix for some warnings with the recent merge, also tag unused args.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 33 |
1 files changed, 14 insertions, 19 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index b4ccea71aa2..d573198aa10 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -1493,7 +1493,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob } /* flag similar to draw_object() */ -static void drawspeaker(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int flag) +static void drawspeaker(Scene *UNUSED(scene), View3D *UNUSED(v3d), RegionView3D *UNUSED(rv3d), Object *UNUSED(ob), int UNUSED(flag)) { //Speaker *spk = ob->data; @@ -1502,34 +1502,29 @@ static void drawspeaker(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o glEnable(GL_BLEND); - for(j = 0; j < 3; j++) - { - vec[2] = .25f * j -.125f; + for(j = 0; j < 3; j++) { + vec[2] = 0.25f * j -0.125f; glBegin(GL_LINE_LOOP); - for(i = 0; i < 16; i++) - { - vec[0] = cos(M_PI * i / 8.0f) * (j == 0 ? .5f : .25f); - vec[1] = sin(M_PI * i / 8.0f) * (j == 0 ? .5f : .25f); + for(i = 0; i < 16; i++) { + vec[0] = cosf(M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f); + vec[1] = sinf(M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f); glVertex3fv(vec); } glEnd(); } - for(j = 0; j < 4; j++) - { - vec[0] = (((j + 1) % 2) * (j - 1)) * .5f; - vec[1] = ((j % 2) * (j - 2)) * .5f; + for(j = 0; j < 4; j++) { + vec[0] = (((j + 1) % 2) * (j - 1)) * 0.5f; + vec[1] = ((j % 2) * (j - 2)) * 0.5f; glBegin(GL_LINE_STRIP); - for(i = 0; i < 3; i++) - { - if(i == 1) - { - vec[0] *= .5f; - vec[1] *= .5f; + for(i = 0; i < 3; i++) { + if(i == 1) { + vec[0] *= 0.5f; + vec[1] *= 0.5f; } - vec[2] = .25f * i -.125f; + vec[2] = 0.25f * i -0.125f; glVertex3fv(vec); } glEnd(); |