diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-08-01 15:44:20 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-08-01 15:44:20 +0400 |
commit | 3e85ec432ef050563d75488eca3049b77497153d (patch) | |
tree | 147c765f8b099b0d525c5e55ccc6a70995632509 /source/blender/editors/space_view3d/drawobject.c | |
parent | f3c867c3dbde6919653e7cc712099e48b7508715 (diff) |
3D Audio GSoC:
Adds new speaker object type.
Notes:
* Needs some nice icons
* Quickily review by Joshua Leung (5 mins)
* Properties UI updated (with help of Thomans Dinges)
* Speakers have their own theme color
* No real audio functionality yet.
* Minor bug regarding lamps/lattices fixed in interface_templates.c
I personality tested:
* Creation, Deletion, Duplication
* Saving, Loading
* Library linking (incl. make local)
* Tracking
* Dope Sheet, Outliner
* Animation
* Drawing (incl. Theme)
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index e6889f4563f..86d3ddc3353 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -45,6 +45,7 @@ #include "DNA_meta_types.h" #include "DNA_scene_types.h" #include "DNA_smoke_types.h" +#include "DNA_speaker_types.h" #include "DNA_world_types.h" #include "DNA_armature_types.h" @@ -1491,6 +1492,52 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob } } +/* flag similar to draw_object() */ +static void drawspeaker(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int flag) +{ + //Speaker *spk = ob->data; + + float vec[3]; + int i, j; + + glEnable(GL_BLEND); + + for(j = 0; j < 3; j++) + { + vec[2] = .25f * j -.125f; + + glBegin(GL_LINE_LOOP); + for(i = 0; i < 16; i++) + { + vec[0] = cos(M_PI * i / 8.0f) * (j == 0 ? .5f : .25f); + vec[1] = sin(M_PI * i / 8.0f) * (j == 0 ? .5f : .25f); + glVertex3fv(vec); + } + glEnd(); + } + + for(j = 0; j < 4; j++) + { + vec[0] = (((j + 1) % 2) * (j - 1)) * .5f; + vec[1] = ((j % 2) * (j - 2)) * .5f; + glBegin(GL_LINE_STRIP); + for(i = 0; i < 3; i++) + { + if(i == 1) + { + vec[0] *= .5f; + vec[1] *= .5f; + } + + vec[2] = .25f * i -.125f; + glVertex3fv(vec); + } + glEnd(); + } + + glDisable(GL_BLEND); +} + static void lattice_draw_verts(Lattice *lt, DispList *dl, short sel) { BPoint *bp = lt->def; @@ -5759,6 +5806,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) else { if(ob->type==OB_LAMP) UI_ThemeColor(TH_LAMP); + else if(ob->type==OB_SPEAKER) UI_ThemeColor(TH_SPEAKER); else UI_ThemeColor(TH_WIRE); if((scene->basact)==base) { @@ -6006,6 +6054,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0 || (rv3d->persp==RV3D_CAMOB && v3d->camera==ob)) /* special exception for active camera */ drawcamera(scene, v3d, rv3d, ob, flag); break; + case OB_SPEAKER: + if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) + drawspeaker(scene, v3d, rv3d, ob, flag); + break; case OB_LATTICE: if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) { drawlattice(scene, v3d, ob); |