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authorCampbell Barton <ideasman42@gmail.com>2011-05-21 12:56:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-21 12:56:37 +0400
commite038b25579af0a540cc2b41c03e6771c12044d2b (patch)
treee60dc9f5ecd1a8175ea6392d52682953a63c2e6e /source/blender/editors/space_view3d/drawobject.c
parentb1025f2a3068ab31662d2da584c5dc7c26fe9b37 (diff)
view3d function naming, no functional changes.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index e88ee7dd69a..ccfc45826cf 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -147,7 +147,7 @@ static void view3d_project_short_clip(ARegion *ar, float *vec, short *adr, int l
/* clipplanes in eye space */
if(rv3d->rflag & RV3D_CLIPPING) {
- if(view3d_test_clipping(rv3d, vec, local))
+ if(ED_view3d_test_clipping(rv3d, vec, local))
return;
}
@@ -630,7 +630,7 @@ void drawcircball(int mode, const float cent[3], float rad, float tmat[][4])
/* circle for object centers, special_color is for library or ob users */
static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3], int selstate, int special_color)
{
- const float size= view3d_pixel_size(rv3d, co) * (float)U.obcenter_dia * 0.5f;
+ const float size= ED_view3d_pixel_size(rv3d, co) * (float)U.obcenter_dia * 0.5f;
/* using gldepthfunc guarantees that it does write z values, but not checks for it, so centers remain visible independt order of drawing */
if(v3d->zbuf) glDepthFunc(GL_ALWAYS);
@@ -1015,7 +1015,7 @@ static void draw_transp_spot_volume(Lamp *la, float x, float z)
static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
{
Object *ob= base->object;
- const float pixsize= view3d_pixel_size(rv3d, ob->obmat[3]);
+ const float pixsize= ED_view3d_pixel_size(rv3d, ob->obmat[3]);
Lamp *la= ob->data;
float vec[3], lvec[3], vvec[3], circrad, x,y,z;
float lampsize;
@@ -2886,7 +2886,7 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
else {
/* don't create boundbox here with mesh_get_bb(), the derived system will make it, puts deformed bb's OK */
- if(me->totface<=4 || boundbox_clip(rv3d, ob->obmat, (ob->bb)? ob->bb: me->bb)) {
+ if(me->totface<=4 || ED_view3d_boundbox_clip(rv3d, ob->obmat, (ob->bb)? ob->bb: me->bb)) {
glsl = draw_glsl_material(scene, ob, v3d, dt);
check_alpha = check_material_alpha(base, me, glsl);
@@ -3672,7 +3672,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
case PART_DRAW_CROSS:
case PART_DRAW_AXIS:
/* lets calculate the scale: */
- pixsize= view3d_pixel_size(rv3d, ob->obmat[3]);
+ pixsize= ED_view3d_pixel_size(rv3d, ob->obmat[3]);
if(part->draw_size==0.0)
pixsize *= 2.0f;
@@ -5522,7 +5522,7 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
hasfaces= displist_has_faces(&ob->disp);
}
- if (hasfaces && boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
+ if (hasfaces && ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
draw_index_wire= 0;
if (dm) {
draw_mesh_object_outline(v3d, ob, dm);
@@ -5575,7 +5575,7 @@ static void drawWireExtra(Scene *scene, RegionView3D *rv3d, Object *ob)
if (ELEM3(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
Curve *cu = ob->data;
- if (boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
+ if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
if (ob->type==OB_CURVE)
draw_index_wire= 0;
@@ -6010,7 +6010,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE)==0)
draw_bounding_volume(scene, ob);
}
- else if(boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb))
+ else if(ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb))
empty_object= drawDispList(scene, v3d, rv3d, base, dt);
break;
@@ -6026,7 +6026,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE)==0)
draw_bounding_volume(scene, ob);
}
- else if(boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
+ else if(ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
empty_object= drawDispList(scene, v3d, rv3d, base, dt);
//XXX old animsys if(cu->path)