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authorCampbell Barton <ideasman42@gmail.com>2019-02-10 03:02:06 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-10 03:02:06 +0300
commit16d7967c2b404cbe6719192e073c7685376f6ab1 (patch)
tree67cce46fa7b7fafccf7a7ddc9ed450f0afd18e2e /source/blender/editors/space_view3d/drawobject.c
parent66c23ea2b4a4eb66490a8b9b6c57ed60ec934a42 (diff)
Cleanup: use shorter name for shader config
The struct name is descriptive, this isn't going to be confused with other variables.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 2ece5358bc0..f48eefdc399 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -193,8 +193,8 @@ static void bbs_mesh_verts(GPUBatch *batch, int offset, const float world_clip_p
{
GPU_point_size(UI_GetThemeValuef(TH_VERTEX_SIZE));
- const eGPUShaderConfig shader_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED : GPU_SHADER_CFG_DEFAULT;
- GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, shader_cfg);
+ const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED : GPU_SHADER_CFG_DEFAULT;
+ GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "offset", offset);
if (world_clip_planes != NULL) {
bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
@@ -207,8 +207,8 @@ static void bbs_mesh_wire(GPUBatch *batch, int offset, const float world_clip_pl
GPU_line_width(1.0f);
glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
- const eGPUShaderConfig shader_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED : GPU_SHADER_CFG_DEFAULT;
- GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, shader_cfg);
+ const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED : GPU_SHADER_CFG_DEFAULT;
+ GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "offset", offset);
if (world_clip_planes != NULL) {
bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
@@ -222,8 +222,8 @@ static void bbs_mesh_wire(GPUBatch *batch, int offset, const float world_clip_pl
static void bbs_mesh_face(GPUBatch *batch, const bool use_select, const float world_clip_planes[6][4])
{
if (use_select) {
- const eGPUShaderConfig shader_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED : GPU_SHADER_CFG_DEFAULT;
- GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, shader_cfg);
+ const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED : GPU_SHADER_CFG_DEFAULT;
+ GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "offset", 1);
if (world_clip_planes != NULL) {
bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
@@ -231,8 +231,8 @@ static void bbs_mesh_face(GPUBatch *batch, const bool use_select, const float wo
GPU_batch_draw(batch);
}
else {
- const eGPUShaderConfig shader_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED : GPU_SHADER_CFG_DEFAULT;
- GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_UNIFORM_SELECT_ID, shader_cfg);
+ const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED : GPU_SHADER_CFG_DEFAULT;
+ GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_UNIFORM_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "id", 0);
if (world_clip_planes != NULL) {
bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
@@ -243,8 +243,8 @@ static void bbs_mesh_face(GPUBatch *batch, const bool use_select, const float wo
static void bbs_mesh_face_dot(GPUBatch *batch, const float world_clip_planes[6][4])
{
- const eGPUShaderConfig shader_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED : GPU_SHADER_CFG_DEFAULT;
- GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, shader_cfg);
+ const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED : GPU_SHADER_CFG_DEFAULT;
+ GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
GPU_batch_uniform_1ui(batch, "offset", 1);
if (world_clip_planes != NULL) {
bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);