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authorLukas Tönne <lukas.toenne@gmail.com>2014-11-05 21:17:39 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:06 +0300
commitc37de3871664cc5b3baf48a4b423b7a08f77bbf1 (patch)
tree9a33057dcecf41bb889f791f206c277fbf9935d7 /source/blender/editors/space_view3d/drawsimdebug.c
parent7dda1ea396fd584dc532faa0ff30a87c1e1a7629 (diff)
New debug element "circle" for simulations, which is quite useful for
visualizing scalar fields.
Diffstat (limited to 'source/blender/editors/space_view3d/drawsimdebug.c')
-rw-r--r--source/blender/editors/space_view3d/drawsimdebug.c47
1 files changed, 40 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/drawsimdebug.c b/source/blender/editors/space_view3d/drawsimdebug.c
index 83fee946c99..5f3779d540f 100644
--- a/source/blender/editors/space_view3d/drawsimdebug.c
+++ b/source/blender/editors/space_view3d/drawsimdebug.c
@@ -52,7 +52,7 @@
#include "UI_resources.h"
-static void draw_sim_debug_elements(SimDebugData *debug_data)
+static void draw_sim_debug_elements(SimDebugData *debug_data, float imat[4][4])
{
GHashIterator iter;
@@ -71,6 +71,38 @@ static void draw_sim_debug_elements(SimDebugData *debug_data)
glEnd();
glPointSize(1.0f);
+ /**** circles ****/
+
+ {
+ float circle[16][2] = {
+ {0.000000, 1.000000}, {0.382683, 0.923880}, {0.707107, 0.707107}, {0.923880, 0.382683},
+ {1.000000, -0.000000}, {0.923880, -0.382683}, {0.707107, -0.707107}, {0.382683, -0.923880},
+ {-0.000000, -1.000000}, {-0.382683, -0.923880}, {-0.707107, -0.707107}, {-0.923879, -0.382684},
+ {-1.000000, 0.000000}, {-0.923879, 0.382684}, {-0.707107, 0.707107}, {-0.382683, 0.923880} };
+ for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) {
+ SimDebugElement *elem = BLI_ghashIterator_getValue(&iter);
+ float radius = elem->v2[0];
+ float co[3];
+ int i;
+
+ if (elem->type != SIM_DEBUG_ELEM_CIRCLE)
+ continue;
+
+ glColor3f(elem->color[0], elem->color[1], elem->color[2]);
+ glBegin(GL_LINE_LOOP);
+ for (i = 0; i < 16; ++i) {
+ co[0] = radius * circle[i][0];
+ co[1] = radius * circle[i][1];
+ co[2] = 0.0f;
+ mul_mat3_m4_v3(imat, co);
+ add_v3_v3(co, elem->v1);
+
+ glVertex3f(co[0], co[1], co[2]);
+ }
+ glEnd();
+ }
+ }
+
/**** lines ****/
glBegin(GL_LINES);
@@ -119,19 +151,20 @@ void draw_sim_debug_data(Scene *UNUSED(scene), View3D *UNUSED(v3d), ARegion *ar,
{
RegionView3D *rv3d = ar->regiondata;
/*Object *ob = base->object;*/
- /*float imat[4][4];*/
+ float imat[4][4];
+
+ if (!debug_data)
+ return;
- /*invert_m4_m4(imat, rv3d->viewmatob);*/
+ invert_m4_m4(imat, rv3d->viewmatob);
// glDepthMask(GL_FALSE);
// glEnable(GL_BLEND);
glPushMatrix();
- glLoadMatrixf(rv3d->viewmat);
- if (debug_data) {
- draw_sim_debug_elements(debug_data);
- }
+ glLoadMatrixf(rv3d->viewmat);
+ draw_sim_debug_elements(debug_data, imat);
glPopMatrix();