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authorCampbell Barton <ideasman42@gmail.com>2012-02-22 20:52:06 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-22 20:52:06 +0400
commit1955407f7e85cc05601bc952f12de8464ee78ffa (patch)
tree86088aea5c02db3349af231b994c5fdc8513ee8a /source/blender/editors/space_view3d/drawvolume.c
parent34e2fb40c75f92532bdb4ceae955b38c998904ae (diff)
code cleanyp - no functional changes.
Diffstat (limited to 'source/blender/editors/space_view3d/drawvolume.c')
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index 2ab4491baa2..9618e5aeef0 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -218,7 +218,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
float size[3];
- if(!tex) {
+ if (!tex) {
printf("Could not allocate 3D texture for 3D View smoke drawing.\n");
return;
}
@@ -331,7 +331,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
}
}
- if(i >= 8) {
+ if (i >= 8) {
/* fallback, avoid using buffer over-run */
i= 0;
}
@@ -356,7 +356,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
printf("Your gfx card does not support 3D View smoke drawing.\n");
GPU_texture_bind(tex, 0);
- if(tex_shadow)
+ if (tex_shadow)
GPU_texture_bind(tex_shadow, 1);
else
printf("No volume shadow\n");
@@ -382,11 +382,11 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
points = MEM_callocN(sizeof(float)*12*3, "smoke_points_preview");
- while(1) {
+ while (1) {
float p0[3];
float tmp_point[3], tmp_point2[3];
- if(dd*(float)n > ds)
+ if (dd*(float)n > ds)
break;
copy_v3_v3(tmp_point, viewnormal);
@@ -406,11 +406,11 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
copy_v3_v3(p0, points);
// sort points to get a convex polygon
- for(i = 1; i < numpoints - 1; i++)
+ for (i = 1; i < numpoints - 1; i++)
{
- for(j = i + 1; j < numpoints; j++)
+ for (j = i + 1; j < numpoints; j++)
{
- if(!convex(p0, viewnormal, &points[j * 3], &points[i * 3]))
+ if (!convex(p0, viewnormal, &points[j * 3], &points[i * 3]))
{
float tmp2[3];
copy_v3_v3(tmp2, &points[j * 3]);
@@ -437,11 +437,11 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
tend();
// printf ( "Draw Time: %f\n",( float ) tval() );
- if(tex_shadow)
+ if (tex_shadow)
GPU_texture_unbind(tex_shadow);
GPU_texture_unbind(tex);
- if(GLEW_ARB_fragment_program)
+ if (GLEW_ARB_fragment_program)
{
glDisable(GL_FRAGMENT_PROGRAM_ARB);
glDeleteProgramsARB(1, &prog);
@@ -450,9 +450,9 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
MEM_freeN(points);
- if(!gl_blend)
+ if (!gl_blend)
glDisable(GL_BLEND);
- if(gl_depth)
+ if (gl_depth)
{
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);