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authorDaniel Genrich <daniel.genrich@gmx.net>2009-08-20 12:59:09 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2009-08-20 12:59:09 +0400
commite75bf81ac683cccb244c4be57b81d217d9f675db (patch)
tree439ffe91657b0c007af728825fe781c66e47afaf /source/blender/editors/space_view3d/drawvolume.c
parent210ef4c07c0f8fe602068bfc797ef8dd588a6204 (diff)
Smoke:
* Fix OpenGL drawing resulting (at least on windows) in missing panels when switching fullscreen + back
Diffstat (limited to 'source/blender/editors/space_view3d/drawvolume.c')
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index 221003360f4..1fd17951e8a 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -203,17 +203,14 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
float *points = NULL;
int numpoints = 0;
float cor[3] = {1.,1.,1.};
+ int gl_depth = 0, gl_blend = 0;
- /*
- res[0] = smd->domain->res[0];
- res[1] = smd->domain->res[1];
- res[2] = smd->domain->res[2];
- */
+ glGetBooleanv(GL_BLEND, (GLboolean *)&gl_blend);
+ glGetBooleanv(GL_DEPTH_TEST, (GLboolean *)&gl_depth);
wmLoadMatrix(rv3d->viewmat);
glDepthMask(GL_FALSE);
- glEnable(GL_TEXTURE_3D);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -296,9 +293,12 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
wmMultMatrix(ob->obmat);
- glDisable(GL_TEXTURE_3D);
- glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
- glDepthMask(GL_TRUE);
+ if(gl_blend)
+ glDisable(GL_BLEND);
+ if(gl_depth)
+ {
+ glEnable(GL_DEPTH_TEST);
+ glDepthMask(GL_TRUE);
+ }
}