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authorLukas Steiblys <imbusy@imbusy.org>2009-10-02 02:29:15 +0400
committerLukas Steiblys <imbusy@imbusy.org>2009-10-02 02:29:15 +0400
commit0677398a649b6b8c293df3ce3c6668f0a3be3bc8 (patch)
tree9d510a5bd23559bf4fae670ed04d7e5d6c12578c /source/blender/editors/space_view3d/drawvolume.c
parent59248e9f62006ba05e3098e4d213f3dcb23fe711 (diff)
parentbc942eceacb638735dc4f4f68252c4c207147a70 (diff)
merge from 23153 to 23595soc-2009-imbusy
Diffstat (limited to 'source/blender/editors/space_view3d/drawvolume.c')
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c150
1 files changed, 113 insertions, 37 deletions
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index c8eda10566c..ef3627e2b12 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -121,31 +121,7 @@
struct GPUTexture;
-/* draw slices of smoke is adapted from c++ code authored by: Johannes Schmid and Ingemar Rask, 2006, johnny@grob.org */
-static float cv[][3] = {
- {1.0f, 1.0f, 1.0f}, {-1.0f, 1.0f, 1.0f}, {-1.0f, -1.0f, 1.0f}, {1.0f, -1.0f, 1.0f},
- {1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, -1.0f}, {-1.0f, -1.0f, -1.0f}, {1.0f, -1.0f, -1.0f}
-};
-
-// edges have the form edges[n][0][xyz] + t*edges[n][1][xyz]
-static float edges[12][2][3] = {
- {{1.0f, 1.0f, -1.0f}, {0.0f, 0.0f, 1.0f}},
- {{-1.0f, 1.0f, -1.0f}, {0.0f, 0.0f, 1.0f}},
- {{-1.0f, -1.0f, -1.0f}, {0.0f, 0.0f, 1.0f}},
- {{1.0f, -1.0f, -1.0f}, {0.0f, 0.0f, 1.0f}},
-
- {{1.0f, -1.0f, 1.0f}, {0.0f, 1.0f, 0.0f}},
- {{-1.0f, -1.0f, 1.0f}, {0.0f, 1.0f, 0.0f}},
- {{-1.0f, -1.0f, -1.0f}, {0.0f, 1.0f, 0.0f}},
- {{1.0f, -1.0f, -1.0f}, {0.0f, 1.0f, 0.0f}},
-
- {{-1.0f, 1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}},
- {{-1.0f, -1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}},
- {{-1.0f, -1.0f, -1.0f}, {1.0f, 0.0f, 0.0f}},
- {{-1.0f, 1.0f, -1.0f}, {1.0f, 0.0f, 0.0f}}
-};
-
-int intersect_edges(float *points, float a, float b, float c, float d)
+int intersect_edges(float *points, float a, float b, float c, float d, float edges[12][2][3])
{
int i;
float t;
@@ -154,7 +130,7 @@ int intersect_edges(float *points, float a, float b, float c, float d)
for (i=0; i<12; i++) {
t = -(a*edges[i][0][0] + b*edges[i][0][1] + c*edges[i][0][2] + d)
/ (a*edges[i][1][0] + b*edges[i][1][1] + c*edges[i][1][2]);
- if ((t>0)&&(t<2)) {
+ if ((t>0)&&(t<1)) {
points[numpoints * 3 + 0] = edges[i][0][0] + edges[i][1][0]*t;
points[numpoints * 3 + 1] = edges[i][0][1] + edges[i][1][1]*t;
points[numpoints * 3 + 2] = edges[i][0][2] + edges[i][1][2]*t;
@@ -191,9 +167,8 @@ static int larger_pow2(int n)
return n*2;
}
-void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture *tex, int res[3], float dx, GPUTexture *tex_shadow)
+void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture *tex, float *min, float *max, int res[3], float dx, GPUTexture *tex_shadow)
{
- Object *ob = base->object;
RegionView3D *rv3d= ar->regiondata;
float viewnormal[3];
@@ -204,6 +179,30 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
float cor[3] = {1.,1.,1.};
int gl_depth = 0, gl_blend = 0;
+ /* draw slices of smoke is adapted from c++ code authored by: Johannes Schmid and Ingemar Rask, 2006, johnny@grob.org */
+ float cv[][3] = {
+ {1.0f, 1.0f, 1.0f}, {-1.0f, 1.0f, 1.0f}, {-1.0f, -1.0f, 1.0f}, {1.0f, -1.0f, 1.0f},
+ {1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, -1.0f}, {-1.0f, -1.0f, -1.0f}, {1.0f, -1.0f, -1.0f}
+ };
+
+ // edges have the form edges[n][0][xyz] + t*edges[n][1][xyz]
+ float edges[12][2][3] = {
+ {{1.0f, 1.0f, -1.0f}, {0.0f, 0.0f, 2.0f}},
+ {{-1.0f, 1.0f, -1.0f}, {0.0f, 0.0f, 2.0f}},
+ {{-1.0f, -1.0f, -1.0f}, {0.0f, 0.0f, 2.0f}},
+ {{1.0f, -1.0f, -1.0f}, {0.0f, 0.0f, 2.0f}},
+
+ {{1.0f, -1.0f, 1.0f}, {0.0f, 2.0f, 0.0f}},
+ {{-1.0f, -1.0f, 1.0f}, {0.0f, 2.0f, 0.0f}},
+ {{-1.0f, -1.0f, -1.0f}, {0.0f, 2.0f, 0.0f}},
+ {{1.0f, -1.0f, -1.0f}, {0.0f, 2.0f, 0.0f}},
+
+ {{-1.0f, 1.0f, 1.0f}, {2.0f, 0.0f, 0.0f}},
+ {{-1.0f, -1.0f, 1.0f}, {2.0f, 0.0f, 0.0f}},
+ {{-1.0f, -1.0f, -1.0f}, {2.0f, 0.0f, 0.0f}},
+ {{-1.0f, 1.0f, -1.0f}, {2.0f, 0.0f, 0.0f}}
+ };
+
/* Fragment program to calculate the 3dview of smoke */
/* using 2 textures, density and shadow */
const char *text = "!!ARBfp1.0\n"
@@ -223,13 +222,84 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
"MUL temp.b, temp.b, shadow.r;\n"
"MOV result.color, temp;\n"
"END\n";
- unsigned int prog;
+ GLuint prog;
+
+
+ float size[3];
+
+ VECSUB(size, max, min);
+
+ // maxx, maxy, maxz
+ cv[0][0] = max[0];
+ cv[0][1] = max[1];
+ cv[0][2] = max[2];
+ // minx, maxy, maxz
+ cv[1][0] = min[0];
+ cv[1][1] = max[1];
+ cv[1][2] = max[2];
+ // minx, miny, maxz
+ cv[2][0] = min[0];
+ cv[2][1] = min[1];
+ cv[2][2] = max[2];
+ // maxx, miny, maxz
+ cv[3][0] = max[0];
+ cv[3][1] = min[1];
+ cv[3][2] = max[2];
+
+ // maxx, maxy, minz
+ cv[4][0] = max[0];
+ cv[4][1] = max[1];
+ cv[4][2] = min[2];
+ // minx, maxy, minz
+ cv[5][0] = min[0];
+ cv[5][1] = max[1];
+ cv[5][2] = min[2];
+ // minx, miny, minz
+ cv[6][0] = min[0];
+ cv[6][1] = min[1];
+ cv[6][2] = min[2];
+ // maxx, miny, minz
+ cv[7][0] = max[0];
+ cv[7][1] = min[1];
+ cv[7][2] = min[2];
+
+ VECCOPY(edges[0][0], cv[4]); // maxx, maxy, minz
+ VECCOPY(edges[1][0], cv[5]); // minx, maxy, minz
+ VECCOPY(edges[2][0], cv[6]); // minx, miny, minz
+ VECCOPY(edges[3][0], cv[7]); // maxx, miny, minz
+
+ VECCOPY(edges[4][0], cv[3]); // maxx, miny, maxz
+ VECCOPY(edges[5][0], cv[2]); // minx, miny, maxz
+ VECCOPY(edges[6][0], cv[6]); // minx, miny, minz
+ VECCOPY(edges[7][0], cv[7]); // maxx, miny, minz
+
+ VECCOPY(edges[8][0], cv[1]); // minx, maxy, maxz
+ VECCOPY(edges[9][0], cv[2]); // minx, miny, maxz
+ VECCOPY(edges[10][0], cv[6]); // minx, miny, minz
+ VECCOPY(edges[11][0], cv[5]); // minx, maxy, minz
+
+ // printf("size x: %f, y: %f, z: %f\n", size[0], size[1], size[2]);
+
+ edges[0][1][2] = size[2];
+ edges[1][1][2] = size[2];
+ edges[2][1][2] = size[2];
+ edges[3][1][2] = size[2];
+
+ edges[4][1][1] = size[1];
+ edges[5][1][1] = size[1];
+ edges[6][1][1] = size[1];
+ edges[7][1][1] = size[1];
+
+ edges[8][1][0] = size[0];
+ edges[9][1][0] = size[0];
+ edges[10][1][0] = size[0];
+ edges[11][1][0] = size[0];
glGetBooleanv(GL_BLEND, (GLboolean *)&gl_blend);
glGetBooleanv(GL_DEPTH_TEST, (GLboolean *)&gl_depth);
wmLoadMatrix(rv3d->viewmat);
- wmMultMatrix(ob->obmat);
+ // wmMultMatrix(ob->obmat);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
@@ -248,17 +318,19 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
y = cv[i][1] + viewnormal[1];
z = cv[i][2] + viewnormal[2];
- if ((x>=-1.0f)&&(x<=1.0f)
- &&(y>=-1.0f)&&(y<=1.0f)
- &&(z>=-1.0f)&&(z<=1.0f)) {
+ if ((x>=min[0])&&(x<=max[0])
+ &&(y>=min[1])&&(y<=max[1])
+ &&(z>=min[2])&&(z<=max[2])) {
break;
}
}
- if(GLEW_ARB_fragment_program)
+ // printf("i: %d\n", i);
+
+ if (GL_TRUE == glewIsSupported("GL_ARB_fragment_program"))
{
- glGenProgramsARB(1, &prog);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
+ glGenProgramsARB(1, &prog);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(text), text);
@@ -268,10 +340,14 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
// custom parameter for smoke style (higher = thicker)
glProgramLocalParameter4fARB (GL_FRAGMENT_PROGRAM_ARB, 1, 7.0, 7.0, 7.0, 1.0);
}
+ else
+ printf("Your gfx card does not support 3dview smoke drawing.\n");
GPU_texture_bind(tex, 0);
if(tex_shadow)
GPU_texture_bind(tex_shadow, 1);
+ else
+ printf("No volume shadow\n");
if (!GLEW_ARB_texture_non_power_of_two) {
cor[0] = (float)res[0]/(float)larger_pow2(res[0]);
@@ -295,7 +371,7 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
float p0[3];
// intersect_edges returns the intersection points of all cube edges with
// the given plane that lie within the cube
- numpoints = intersect_edges(points, viewnormal[0], viewnormal[1], viewnormal[2], d);
+ numpoints = intersect_edges(points, viewnormal[0], viewnormal[1], viewnormal[2], d, edges);
if (numpoints > 2) {
VECCOPY(p0, points);
@@ -318,7 +394,7 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
glBegin(GL_POLYGON);
for (i = 0; i < numpoints; i++) {
glColor3f(1.0, 1.0, 1.0);
- glTexCoord3d((points[i * 3 + 0] + 1.0)*cor[0]/2.0, (points[i * 3 + 1] + 1)*cor[1]/2.0, (points[i * 3 + 2] + 1.0)*cor[2]/2.0);
+ glTexCoord3d((points[i * 3 + 0] - min[0] )*cor[0]/size[0], (points[i * 3 + 1] - min[1])*cor[1]/size[1], (points[i * 3 + 2] - min[2])*cor[2]/size[2]);
glVertex3f(points[i * 3 + 0], points[i * 3 + 1], points[i * 3 + 2]);
}
glEnd();