diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-01-19 20:04:44 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-01-19 20:04:44 +0400 |
commit | c0db6fe04d2edd6810738e8467a142ba51cbc61f (patch) | |
tree | a39d532df023ce7a042fe4d2254643689309ccf3 /source/blender/editors/space_view3d/drawvolume.c | |
parent | f340e0c449ba752a91b0f6f4d563d9ae58641a9f (diff) |
style edits - < 120 line width
Diffstat (limited to 'source/blender/editors/space_view3d/drawvolume.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawvolume.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c index 8308a4a9ccf..1ed8e44a26b 100644 --- a/source/blender/editors/space_view3d/drawvolume.c +++ b/source/blender/editors/space_view3d/drawvolume.c @@ -170,7 +170,8 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3 float cor[3] = {1.,1.,1.}; int gl_depth = 0, gl_blend = 0; - /* draw slices of smoke is adapted from c++ code authored by: Johannes Schmid and Ingemar Rask, 2006, johnny@grob.org */ + /* draw slices of smoke is adapted from c++ code authored + * by: Johannes Schmid and Ingemar Rask, 2006, johnny@grob.org */ float cv[][3] = { {1.0f, 1.0f, 1.0f}, {-1.0f, 1.0f, 1.0f}, {-1.0f, -1.0f, 1.0f}, {1.0f, -1.0f, 1.0f}, {1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, -1.0f}, {-1.0f, -1.0f, -1.0f}, {1.0f, -1.0f, -1.0f} @@ -424,7 +425,9 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3 glBegin(GL_POLYGON); glColor3f(1.0, 1.0, 1.0); for (i = 0; i < numpoints; i++) { - glTexCoord3d((points[i * 3 + 0] - min[0] )*cor[0]/size[0], (points[i * 3 + 1] - min[1])*cor[1]/size[1], (points[i * 3 + 2] - min[2])*cor[2]/size[2]); + glTexCoord3d((points[i * 3 + 0] - min[0]) * cor[0] / size[0], + (points[i * 3 + 1] - min[1]) * cor[1] / size[1], + (points[i * 3 + 2] - min[2]) * cor[2] / size[2]); glVertex3f(points[i * 3 + 0], points[i * 3 + 1], points[i * 3 + 2]); } glEnd(); |