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authorCampbell Barton <ideasman42@gmail.com>2012-04-11 12:15:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-11 12:15:13 +0400
commitb4a0152e76683dfb170c3e2796e15e1b5b67e2ab (patch)
tree15466a4e658f8fd42d55b9748bbeb6f02c12ba30 /source/blender/editors/space_view3d/drawvolume.c
parent9ae0523921fa4baeb37bcdd36f208da952f4337f (diff)
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
Diffstat (limited to 'source/blender/editors/space_view3d/drawvolume.c')
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index 2289216c2a8..0e520a511fe 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -166,7 +166,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
float d /*, d0 */ /* UNUSED */, dd, ds;
float *points = NULL;
int numpoints = 0;
- float cor[3] = {1., 1., 1.};
+ float cor[3] = {1.0f, 1.0f, 1.0f};
int gl_depth = 0, gl_blend = 0;
/* draw slices of smoke is adapted from c++ code authored