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authorCampbell Barton <ideasman42@gmail.com>2012-07-09 00:36:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-09 00:36:00 +0400
commit0361909ab4e0f41c631ef4654345b0034bb89d51 (patch)
tree49c5b7f181ac1c3d025702f753c0306d71d0fe88 /source/blender/editors/space_view3d/drawvolume.c
parent9af3e3bb9b220a5eba45e964bbec9cd49b707947 (diff)
style cleanup
Diffstat (limited to 'source/blender/editors/space_view3d/drawvolume.c')
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c69
1 files changed, 34 insertions, 35 deletions
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index 60b3b911b1b..2c2d4039225 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -45,7 +45,7 @@
#include "BLI_rand.h"
#include "BKE_curve.h"
-#include "BKE_constraint.h" // for the get_constraint_target function
+#include "BKE_constraint.h" /* for the get_constraint_target function */
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
@@ -148,7 +148,7 @@ static int intersect_edges(float *points, float a, float b, float c, float d, fl
static int convex(const float p0[3], const float up[3], const float a[3], const float b[3])
{
- // Vec3 va = a-p0, vb = b-p0;
+ /* Vec3 va = a-p0, vb = b-p0; */
float va[3], vb[3], tmp[3];
sub_v3_v3v3(va, a, p0);
sub_v3_v3v3(vb, b, p0);
@@ -175,7 +175,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float min[3], float max[3], int r
{1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, -1.0f}, {-1.0f, -1.0f, -1.0f}, {1.0f, -1.0f, -1.0f}
};
- // edges have the form edges[n][0][xyz] + t*edges[n][1][xyz]
+ /* edges have the form edges[n][0][xyz] + t*edges[n][1][xyz] */
float edges[12][2][3] = {
{{1.0f, 1.0f, -1.0f}, {0.0f, 0.0f, 2.0f}},
{{-1.0f, 1.0f, -1.0f}, {0.0f, 0.0f, 2.0f}},
@@ -226,54 +226,54 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float min[3], float max[3], int r
sub_v3_v3v3(size, max, min);
- // maxx, maxy, maxz
+ /* maxx, maxy, maxz */
cv[0][0] = max[0];
cv[0][1] = max[1];
cv[0][2] = max[2];
- // minx, maxy, maxz
+ /* minx, maxy, maxz */
cv[1][0] = min[0];
cv[1][1] = max[1];
cv[1][2] = max[2];
- // minx, miny, maxz
+ /* minx, miny, maxz */
cv[2][0] = min[0];
cv[2][1] = min[1];
cv[2][2] = max[2];
- // maxx, miny, maxz
+ /* maxx, miny, maxz */
cv[3][0] = max[0];
cv[3][1] = min[1];
cv[3][2] = max[2];
- // maxx, maxy, minz
+ /* maxx, maxy, minz */
cv[4][0] = max[0];
cv[4][1] = max[1];
cv[4][2] = min[2];
- // minx, maxy, minz
+ /* minx, maxy, minz */
cv[5][0] = min[0];
cv[5][1] = max[1];
cv[5][2] = min[2];
- // minx, miny, minz
+ /* minx, miny, minz */
cv[6][0] = min[0];
cv[6][1] = min[1];
cv[6][2] = min[2];
- // maxx, miny, minz
+ /* maxx, miny, minz */
cv[7][0] = max[0];
cv[7][1] = min[1];
cv[7][2] = min[2];
- copy_v3_v3(edges[0][0], cv[4]); // maxx, maxy, minz
- copy_v3_v3(edges[1][0], cv[5]); // minx, maxy, minz
- copy_v3_v3(edges[2][0], cv[6]); // minx, miny, minz
- copy_v3_v3(edges[3][0], cv[7]); // maxx, miny, minz
+ copy_v3_v3(edges[0][0], cv[4]); /* maxx, maxy, minz */
+ copy_v3_v3(edges[1][0], cv[5]); /* minx, maxy, minz */
+ copy_v3_v3(edges[2][0], cv[6]); /* minx, miny, minz */
+ copy_v3_v3(edges[3][0], cv[7]); /* maxx, miny, minz */
- copy_v3_v3(edges[4][0], cv[3]); // maxx, miny, maxz
- copy_v3_v3(edges[5][0], cv[2]); // minx, miny, maxz
- copy_v3_v3(edges[6][0], cv[6]); // minx, miny, minz
- copy_v3_v3(edges[7][0], cv[7]); // maxx, miny, minz
+ copy_v3_v3(edges[4][0], cv[3]); /* maxx, miny, maxz */
+ copy_v3_v3(edges[5][0], cv[2]); /* minx, miny, maxz */
+ copy_v3_v3(edges[6][0], cv[6]); /* minx, miny, minz */
+ copy_v3_v3(edges[7][0], cv[7]); /* maxx, miny, minz */
- copy_v3_v3(edges[8][0], cv[1]); // minx, maxy, maxz
- copy_v3_v3(edges[9][0], cv[2]); // minx, miny, maxz
- copy_v3_v3(edges[10][0], cv[6]); // minx, miny, minz
- copy_v3_v3(edges[11][0], cv[5]); // minx, maxy, minz
+ copy_v3_v3(edges[8][0], cv[1]); /* minx, maxy, maxz */
+ copy_v3_v3(edges[9][0], cv[2]); /* minx, miny, maxz */
+ copy_v3_v3(edges[10][0], cv[6]); /* minx, miny, minz */
+ copy_v3_v3(edges[11][0], cv[5]); /* minx, maxy, minz */
// printf("size x: %f, y: %f, z: %f\n", size[0], size[1], size[2]);
// printf("min[2]: %f, max[2]: %f\n", min[2], max[2]);
@@ -311,11 +311,11 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float min[3], float max[3], int r
printf("%f, %f, %f\n", rv3d->viewinv[2][0], rv3d->viewinv[2][1], rv3d->viewinv[2][2]);
#endif
- // get view vector
+ /* get view vector */
copy_v3_v3(viewnormal, rv3d->viewinv[2]);
normalize_v3(viewnormal);
- // find cube vertex that is closest to the viewer
+ /* find cube vertex that is closest to the viewer */
for (i = 0; i < 8; i++) {
float x, y, z;
@@ -346,9 +346,9 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float min[3], float max[3], int r
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(text), text);
- // cell spacing
+ /* cell spacing */
glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, dx, dx, dx, 1.0);
- // custom parameter for smoke style (higher = thicker)
+ /* custom parameter for smoke style (higher = thicker) */
glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, 7.0, 7.0, 7.0, 1.0);
}
else
@@ -366,10 +366,10 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float min[3], float max[3], int r
cor[2] = (float)res[2] / (float)power_of_2_max_i(res[2]);
}
- // our slices are defined by the plane equation a*x + b*y +c*z + d = 0
- // (a,b,c), the plane normal, are given by viewdir
- // d is the parameter along the view direction. the first d is given by
- // inserting previously found vertex into the plane equation
+ /* our slices are defined by the plane equation a*x + b*y +c*z + d = 0
+ * (a,b,c), the plane normal, are given by viewdir
+ * d is the parameter along the view direction. the first d is given by
+ * inserting previously found vertex into the plane equation */
/* d0 = (viewnormal[0]*cv[i][0] + viewnormal[1]*cv[i][1] + viewnormal[2]*cv[i][2]); */ /* UNUSED */
ds = (ABS(viewnormal[0]) * size[0] + ABS(viewnormal[1]) * size[1] + ABS(viewnormal[2]) * size[2]);
@@ -395,8 +395,8 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float min[3], float max[3], int r
// printf("my d: %f\n", d);
- // intersect_edges returns the intersection points of all cube edges with
- // the given plane that lie within the cube
+ /* intersect_edges returns the intersection points of all cube edges with
+ * the given plane that lie within the cube */
numpoints = intersect_edges(points, viewnormal[0], viewnormal[1], viewnormal[2], -d, edges);
// printf("points: %d\n", numpoints);
@@ -404,7 +404,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float min[3], float max[3], int r
if (numpoints > 2) {
copy_v3_v3(p0, points);
- // sort points to get a convex polygon
+ /* sort points to get a convex polygon */
for (i = 1; i < numpoints - 1; i++) {
for (j = i + 1; j < numpoints; j++) {
if (!convex(p0, viewnormal, &points[j * 3], &points[i * 3])) {
@@ -454,4 +454,3 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float min[3], float max[3], int r
glDepthMask(GL_TRUE);
}
}
-