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author | Clément Foucault <foucault.clem@gmail.com> | 2017-02-03 18:01:32 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-02-03 18:01:32 +0300 |
commit | 520ced4ad504bfcbcf0e86ff07651736dc51b8f0 (patch) | |
tree | 94cac91b50c15cdb3df35704168cd194fdb5b299 /source/blender/editors/space_view3d/drawvolume.c | |
parent | b1b5ded37f9e2967fb1e2b33c6aef89c233750ed (diff) |
Modifications to GPU_texture:
-Remove NPOT check as it should be supported by default with OGL 3.3
-All custom texture creation follow the same path now
-Now explicit texture format is required when creating a custom texture (Non RGBA8)
-Support for arrays of textures
Reviewers: dfelinto, merwin
Differential Revision: https://developer.blender.org/D2452
Diffstat (limited to 'source/blender/editors/space_view3d/drawvolume.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawvolume.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c index 27ecbf83db5..debdcb58d71 100644 --- a/source/blender/editors/space_view3d/drawvolume.c +++ b/source/blender/editors/space_view3d/drawvolume.c @@ -160,7 +160,7 @@ static GPUTexture *create_field_texture(SmokeDomainSettings *sds) default: return NULL; } - return GPU_texture_create_3D(sds->res[0], sds->res[1], sds->res[2], 1, field); + return GPU_texture_create_3D_custom(sds->res[0], sds->res[1], sds->res[2], 1, GPU_R8, field, NULL); } typedef struct VolumeSlicer { |