diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2015-04-16 14:01:57 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-04-16 14:02:09 +0300 |
commit | 69b33b6ed3f41de3d2d6e25e67e33ad695e2e3c4 (patch) | |
tree | 0a822ff428985df548f6e16282d20c4630c29048 /source/blender/editors/space_view3d/drawvolume.c | |
parent | eced87b2d6414f103911ab1daf0a28181f783cba (diff) |
Draw smoke domain in transparent pass. Should composite smoke domains
correctly in scene - with known limitations of blending between
transparent objects.
Diffstat (limited to 'source/blender/editors/space_view3d/drawvolume.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawvolume.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c index c0d8d139ddd..50ccde6da01 100644 --- a/source/blender/editors/space_view3d/drawvolume.c +++ b/source/blender/editors/space_view3d/drawvolume.c @@ -253,8 +253,7 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob, glGetBooleanv(GL_BLEND, (GLboolean *)&gl_blend); glGetBooleanv(GL_DEPTH_TEST, (GLboolean *)&gl_depth); - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); + glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); /* find cube vertex that is closest to the viewer */ @@ -437,8 +436,6 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob, if (gl_depth) { glEnable(GL_DEPTH_TEST); } - - glDepthMask(GL_TRUE); } #ifdef SMOKE_DEBUG_VELOCITY |