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authorCampbell Barton <ideasman42@gmail.com>2021-06-28 08:44:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-28 08:46:08 +0300
commit1d8648b13a0667d338a4e60df004be7e41525968 (patch)
tree763c9e0b843850f6894101c8ad02a6bff34b5497 /source/blender/editors/space_view3d/space_view3d.c
parent23c4854f45d7cafa1cfadf13556b9277d4666bd1 (diff)
Cleanup: repeated terms in code comments & error messages
Diffstat (limited to 'source/blender/editors/space_view3d/space_view3d.c')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index c9f345b3123..6ce13f83cf3 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1617,7 +1617,7 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
* This is ignored in the case the object is in any mode (besides object-mode),
* since the object's mode impacts the current tool, cursor, gizmos etc.
* If we didn't have this exception, changing visibility would need to perform
- * many of the the same updates as changing the objects mode.
+ * many of the same updates as changing the objects mode.
*
* Further, there are multiple ways to hide objects - by collection, by object type, etc.
* it's simplest if all these methods behave consistently - respecting the object-mode