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authorSergey Sharybin <sergey.vfx@gmail.com>2015-03-17 10:02:10 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-03-17 10:02:10 +0300
commit1724513fc647056fc5831a344809058b695fcdb5 (patch)
treedd8abbd112d4be542120b5187126bb3a86046b61 /source/blender/editors/space_view3d/space_view3d.c
parentf138666f684a6055679f54d4c091201345a9cf8b (diff)
Fix T44021: Crash switching Rendering Engines while viewport rendering + animating
Make sure preview render job is cancelled before freeing the render engine associated to the viewport.
Diffstat (limited to 'source/blender/editors/space_view3d/space_view3d.c')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 35fb2bce115..ddb3e2f20c5 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -266,7 +266,7 @@ void ED_view3d_check_mats_rv3d(struct RegionView3D *rv3d)
}
#endif
-static void view3d_stop_render_preview(wmWindowManager *wm, ARegion *ar)
+void ED_view3d_stop_render_preview(wmWindowManager *wm, ARegion *ar)
{
RegionView3D *rv3d = ar->regiondata;
@@ -297,7 +297,7 @@ void ED_view3d_shade_update(Main *bmain, Scene *scene, View3D *v3d, ScrArea *sa)
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiondata)
- view3d_stop_render_preview(wm, ar);
+ ED_view3d_stop_render_preview(wm, ar);
}
}
else if (scene->obedit != NULL && scene->obedit->type == OB_MESH) {
@@ -563,7 +563,7 @@ static void view3d_main_area_exit(wmWindowManager *wm, ARegion *ar)
{
RegionView3D *rv3d = ar->regiondata;
- view3d_stop_render_preview(wm, ar);
+ ED_view3d_stop_render_preview(wm, ar);
if (rv3d->gpuoffscreen) {
GPU_offscreen_free(rv3d->gpuoffscreen);