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authorCampbell Barton <ideasman42@gmail.com>2018-10-30 00:32:06 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-10-30 00:50:44 +0300
commit79ff9a0e19018982baa6dbc9fe6c68b7819f5b9a (patch)
tree25e1c11c57cd0b2293a64acb7a3fe1da0763aec2 /source/blender/editors/space_view3d/space_view3d.c
parentd69fe6325dbe173219dfe35bbb7a657b5de01cba (diff)
3D View: use 1.0 opacity for wpaint shading
Now the colors are multiplied, faded color isn't useful to see weights. Matches 2.7x behavior.
Diffstat (limited to 'source/blender/editors/space_view3d/space_view3d.c')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index dbec52de1a1..04eec211338 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -328,7 +328,7 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
v3d->overlay.wireframe_threshold = 0.5f;
v3d->overlay.bone_select_alpha = 0.5f;
v3d->overlay.texture_paint_mode_opacity = 0.8;
- v3d->overlay.weight_paint_mode_opacity = 0.8;
+ v3d->overlay.weight_paint_mode_opacity = 1.0f;
v3d->overlay.vertex_paint_mode_opacity = 0.8;
v3d->overlay.edit_flag = V3D_OVERLAY_EDIT_FACES |
V3D_OVERLAY_EDIT_SEAMS |