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authorCampbell Barton <ideasman42@gmail.com>2019-01-04 00:21:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-04 00:21:07 +0300
commitd068c6017c6ee840a395b37b68b7d42cb5095dda (patch)
treeaff6513d7d65af2dcd777e6d11bfa1e66d3ef872 /source/blender/editors/space_view3d/space_view3d.c
parent5958dd4098e74d58665629bf341396ab82ca5b02 (diff)
3D View: use full opacity by default
Vertex paint overlays the color w/ solid mode, Having a partial overlay makes the sample tool not give useful results.
Diffstat (limited to 'source/blender/editors/space_view3d/space_view3d.c')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index c7f82539e68..2685fb4810d 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -326,9 +326,9 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
v3d->overlay.wireframe_threshold = 1.0f;
v3d->overlay.xray_alpha_bone = 0.5f;
- v3d->overlay.texture_paint_mode_opacity = 0.8;
+ v3d->overlay.texture_paint_mode_opacity = 1.0f;
v3d->overlay.weight_paint_mode_opacity = 1.0f;
- v3d->overlay.vertex_paint_mode_opacity = 0.8;
+ v3d->overlay.vertex_paint_mode_opacity = 1.0f;
v3d->overlay.edit_flag = V3D_OVERLAY_EDIT_FACES |
V3D_OVERLAY_EDIT_SEAMS |
V3D_OVERLAY_EDIT_SHARP |