diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-01-14 16:24:25 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-01-14 16:24:25 +0400 |
commit | 4f3de6a74183f01dc6b53e72b982ba895a1d1381 (patch) | |
tree | 48d0d5105ae904111f59b0ef6a6b45b8540f42bf /source/blender/editors/space_view3d/space_view3d.c | |
parent | fca385ca9a6e57fb36ebf9a00d36946e16eabd8e (diff) |
adjust view3d api function for getting user region to also return view3d since most callers need this too.
Diffstat (limited to 'source/blender/editors/space_view3d/space_view3d.c')
-rw-r--r-- | source/blender/editors/space_view3d/space_view3d.c | 28 |
1 files changed, 23 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 196af34137a..f2906ca9559 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -154,15 +154,23 @@ RegionView3D *ED_view3d_context_rv3d(bContext *C) /* ideally would return an rv3d but in some cases the region is needed too * so return that, the caller can then access the ar->regiondata */ -ARegion *ED_view3d_context_region_unlock(bContext *C) +int ED_view3d_context_user_region(bContext *C, View3D **v3d_r, ARegion **ar_r) { ScrArea *sa= CTX_wm_area(C); + + *v3d_r = NULL; + *ar_r = NULL; + if(sa && sa->spacetype==SPACE_VIEW3D) { ARegion *ar= CTX_wm_region(C); + View3D *v3d = (View3D *)sa->spacedata.first; + if(ar) { RegionView3D *rv3d= ar->regiondata; if(rv3d && rv3d->viewlock == 0) { - return ar; + *v3d_r = v3d; + *ar_r = ar; + return 1; } else { ARegion *ar_unlock_user= NULL; @@ -182,12 +190,22 @@ ARegion *ED_view3d_context_region_unlock(bContext *C) } /* camera/perspective view get priority when the active region is locked */ - if(ar_unlock_user) return ar_unlock_user; - if(ar_unlock) return ar_unlock; + if(ar_unlock_user) { + *v3d_r = v3d; + *ar_r = ar_unlock_user; + return 1; + } + + if(ar_unlock) { + *v3d_r = v3d; + *ar_r = ar_unlock; + return 1; + } } } } - return NULL; + + return 0; } /* Most of the time this isn't needed since you could assume the view matrix was |