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authorTon Roosendaal <ton@blender.org>2011-04-07 19:48:33 +0400
committerTon Roosendaal <ton@blender.org>2011-04-07 19:48:33 +0400
commitba44bf522cd098c8568a8dea4218b91b8d161191 (patch)
tree254f4a03b62021e0f4252c8032c913c846482214 /source/blender/editors/space_view3d/space_view3d.c
parent545b0a483dc62c61181c0a0683646c4532f1661e (diff)
Bugfix #26812
On anim-render, a click in timeline stopped render completely. The reason for this was a bit wacko code to cope with frame-step feature (steps of multiple frames). I thought of fixing that, but instead decided to block any operator in Blender to change a frame while a render is in progress. Both render engine and UI are accessing (writing to) the same data then, which is a bad conflict. Still a serious weakness of threaded render, but I'll keep trying to allow this as far as possible :)
Diffstat (limited to 'source/blender/editors/space_view3d/space_view3d.c')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 72d7977e132..a8cdc99645d 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -214,7 +214,7 @@ static SpaceLink *view3d_new(const bContext *C)
v3d->lens= 35.0f;
v3d->near= 0.01f;
- v3d->far= 500.0f;
+ v3d->far= 1000.0f;
v3d->twflag |= U.tw_flag & V3D_USE_MANIPULATOR;
v3d->twtype= V3D_MANIP_TRANSLATE;