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authormano-wii <germano.costa@ig.com.br>2019-03-15 22:02:55 +0300
committermano-wii <germano.costa@ig.com.br>2019-03-15 23:02:48 +0300
commit681661dbed121c7b81e9129c57df5eadb03c1009 (patch)
tree8802195c72af13e1bb7324131024cc98fb5971a7 /source/blender/editors/space_view3d/space_view3d.c
parent4510f88d00a721a3d4ad3aa675050723eec2292c (diff)
GPU: Simplify select shaders.
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`. This commit allows the drawing of the mesh select ids to be done on a 32UI format texture. This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion. Differential Revision: https://developer.blender.org/D4350
Diffstat (limited to 'source/blender/editors/space_view3d/space_view3d.c')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index ca18a96c253..25cc8854607 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -536,11 +536,6 @@ static void view3d_main_region_exit(wmWindowManager *wm, ARegion *ar)
RegionView3D *rv3d = ar->regiondata;
ED_view3d_stop_render_preview(wm, ar);
-
- if (rv3d->gpuoffscreen) {
- GPU_offscreen_free(rv3d->gpuoffscreen);
- rv3d->gpuoffscreen = NULL;
- }
}
static bool view3d_ob_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event), const char **UNUSED(tooltip))
@@ -729,9 +724,6 @@ static void view3d_main_region_free(ARegion *ar)
if (rv3d->sms) {
MEM_freeN(rv3d->sms);
}
- if (rv3d->gpuoffscreen) {
- GPU_offscreen_free(rv3d->gpuoffscreen);
- }
MEM_freeN(rv3d);
ar->regiondata = NULL;
@@ -751,7 +743,6 @@ static void *view3d_main_region_duplicate(void *poin)
new->clipbb = MEM_dupallocN(rv3d->clipbb);
new->depths = NULL;
- new->gpuoffscreen = NULL;
new->render_engine = NULL;
new->sms = NULL;
new->smooth_timer = NULL;