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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-17 14:35:05 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-18 17:35:38 +0300
commitf9cf2e2f6cc779764f46dae7ceadc4bb2e9ddcb5 (patch)
tree0f409fce181813cab818bfb83a33779e38774684 /source/blender/editors/space_view3d/space_view3d.c
parent15850a8740ed95afdc5779e224bf40f7540a7d62 (diff)
Workspaces: remove workspace engine, use 3D viewport draw mode instead.
ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156
Diffstat (limited to 'source/blender/editors/space_view3d/space_view3d.c')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 5a5d1df3a08..883722105ee 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1062,7 +1062,7 @@ static void view3d_main_region_listener(
static void view3d_main_region_message_subscribe(
const struct bContext *UNUSED(C),
- struct WorkSpace *workspace, struct Scene *scene,
+ struct WorkSpace *UNUSED(workspace), struct Scene *scene,
struct bScreen *UNUSED(screen), struct ScrArea *UNUSED(sa), struct ARegion *ar,
struct wmMsgBus *mbus)
{
@@ -1071,7 +1071,6 @@ static void view3d_main_region_message_subscribe(
* accepting some redundant redraws.
*
* For other space types we might try avoid this, keep the 3D view as an exceptional case! */
- ViewRender *view_render = BKE_viewrender_get(scene, workspace);
wmMsgParams_RNA msg_key_params = {{{0}}};
/* Only subscribe to types. */
@@ -1089,7 +1088,6 @@ static void view3d_main_region_message_subscribe(
&RNA_Object,
&RNA_UnitSettings, /* grid-floor */
- &RNA_ViewRenderSettings,
&RNA_World,
};
@@ -1111,6 +1109,7 @@ static void view3d_main_region_message_subscribe(
/* Subscribe to a handful of other properties. */
RegionView3D *rv3d = ar->regiondata;
+ WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, engine, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, resolution_x, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, resolution_y, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, pixel_aspect_x, &msg_sub_value_region_tag_redraw);
@@ -1121,12 +1120,12 @@ static void view3d_main_region_message_subscribe(
/* Each engine could be responsible for its own engine data types.
* For now this is simplest. */
- if (STREQ(view_render->engine_id, RE_engine_id_BLENDER_EEVEE)) {
+ if (STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE)) {
extern StructRNA RNA_ViewLayerEngineSettingsEevee;
WM_msg_subscribe_rna_anon_type(mbus, ViewLayerEngineSettingsEevee, &msg_sub_value_region_tag_redraw);
}
#ifdef WITH_CLAY_ENGINE
- else if (STREQ(view_render->engine_id, RE_engine_id_BLENDER_CLAY)) {
+ else if (STREQ(scene->r.engine, RE_engine_id_BLENDER_CLAY)) {
extern StructRNA RNA_ViewLayerEngineSettingsClay;
WM_msg_subscribe_rna_anon_type(mbus, ViewLayerEngineSettingsClay, &msg_sub_value_region_tag_redraw);
}