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authorPhilipp Oeser <info@graphics-engineer.com>2021-11-09 14:22:06 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-12-21 16:07:48 +0300
commitd13970de8627bab29458a6eef951a84a7962b38a (patch)
tree41d6f43c14810484576c4b3a31fda6a3163b5dc9 /source/blender/editors/space_view3d/view3d_buttons.c
parentfac42e3fa1bfcaedc52e3c1eb5195c8572f0c5f8 (diff)
Fix T92930: Outliner "Show Active" bone fails in certain situations
Outliner would frame the armature object instead of the bone if the bone was on a hidden armature layer. Similar to issues reported in e.g. T58068 and T80464, this is due to the fact that `BKE_pose_channel_active` always checks for the armature layer (and returns NULL if a bone is not on a visible armature layer). Now propose to make this layer check **optional** (and e.g. from the Outliner be more permissive). This also introduces `BKE_pose_channel_active_if_layer_visible` which just wraps `BKE_pose_channel_active` with the check being ON. Maniphest Tasks: T92930 Differential Revision: https://developer.blender.org/D13154
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_buttons.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index b79303551a1..5451aa5a2e0 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -1552,7 +1552,7 @@ static void v3d_posearmature_buts(uiLayout *layout, Object *ob)
PointerRNA pchanptr;
uiLayout *col;
- pchan = BKE_pose_channel_active(ob);
+ pchan = BKE_pose_channel_active_if_layer_visible(ob);
if (!pchan) {
uiItemL(layout, IFACE_("No Bone Active"), ICON_NONE);