diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2021-11-09 14:22:06 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2021-12-21 16:07:48 +0300 |
commit | d13970de8627bab29458a6eef951a84a7962b38a (patch) | |
tree | 41d6f43c14810484576c4b3a31fda6a3163b5dc9 /source/blender/editors/space_view3d/view3d_buttons.c | |
parent | fac42e3fa1bfcaedc52e3c1eb5195c8572f0c5f8 (diff) |
Fix T92930: Outliner "Show Active" bone fails in certain situations
Outliner would frame the armature object instead of the bone if the bone
was on a hidden armature layer.
Similar to issues reported in e.g. T58068 and T80464, this is due to the
fact that `BKE_pose_channel_active` always checks for the armature layer
(and returns NULL if a bone is not on a visible armature layer).
Now propose to make this layer check **optional** (and e.g. from the
Outliner be more permissive). This also introduces
`BKE_pose_channel_active_if_layer_visible` which just wraps
`BKE_pose_channel_active` with the check being ON.
Maniphest Tasks: T92930
Differential Revision: https://developer.blender.org/D13154
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_buttons.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_buttons.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index b79303551a1..5451aa5a2e0 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -1552,7 +1552,7 @@ static void v3d_posearmature_buts(uiLayout *layout, Object *ob) PointerRNA pchanptr; uiLayout *col; - pchan = BKE_pose_channel_active(ob); + pchan = BKE_pose_channel_active_if_layer_visible(ob); if (!pchan) { uiItemL(layout, IFACE_("No Bone Active"), ICON_NONE); |