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authorBastien Montagne <montagne29@wanadoo.fr>2013-11-21 17:43:08 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2013-11-21 17:43:08 +0400
commit254aa8f3a0fbffcbcb886cfaa81b630ae3e9bb78 (patch)
tree7481be59b1f8a838ff9fbbdc9866cdffd723bc8f /source/blender/editors/space_view3d/view3d_buttons.c
parent044a342ecb6ec1377c91c0b3ab37aca5335fbc9d (diff)
Squashed commit of the following:
commit 6f97e194e58aab38d351c796bf7bb6abca33f5f9 Author: Bastien Montagne <montagne29@wanadoo.fr> Date: Wed Nov 20 21:18:20 2013 +0100 Code cleanup: Move some uiBut->flag to uiBut->drawflag, make those flags anonymous enums. Summary: Make some room in but->flag (I did not add another flag, we already have drawflag, which was nearly not used up till now). Note: I’m not sure whether REDALERT (and perhaps even DISABLED?) should not go to but->drawflag as well... Related to D8 Reviewers: brecht Differential Revision: http://developer.blender.org/D22
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_buttons.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index c4fdacaa915..dc6f3a0274c 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -859,7 +859,7 @@ static void view3d_panel_vgroup(const bContext *C, Panel *pa)
xco, yco, (x = UI_UNIT_X * 5), UI_UNIT_Y, "");
but_ptr = uiButGetOperatorPtrRNA(but);
RNA_int_set(but_ptr, "weight_group", i);
- uiButSetFlag(but, UI_TEXT_RIGHT);
+ uiButSetDrawFlag(but, UI_BUT_TEXT_RIGHT);
if (ob->actdef != i + 1) {
uiButSetFlag(but, UI_BUT_INACTIVE);
}
@@ -873,7 +873,7 @@ static void view3d_panel_vgroup(const bContext *C, Panel *pa)
but = uiDefButF(block, NUM, B_VGRP_PNL_EDIT_SINGLE + i, "",
xco, yco, (x = UI_UNIT_X * 4), UI_UNIT_Y,
&dw->weight, 0.0, 1.0, 1, 3, "");
- uiButSetFlag(but, UI_TEXT_LEFT);
+ uiButSetDrawFlag(but, UI_BUT_TEXT_LEFT);
if (locked) {
lock_count++;
}