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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-08-24 13:54:48 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-08-30 18:56:54 +0300
commitd2ad256326736c8a4c746163f9b27491d8a6e95a (patch)
tree988048ddf643dd6a4f9b54d6705b411d41880a7c /source/blender/editors/space_view3d/view3d_buttons.c
parentaf21053087b93c015435a62cbedade03772c52c7 (diff)
UI: add dedicated icon IDs for decorators, tool settings, shaderfx, overlays.
The preset and decorator icons were updated to be monochrome and draw in the same color as text. Other icons are unchanged, having them as separate icon IDs prepares for an artist to make them.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_buttons.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 38fac7cb37d..43b7b940b4f 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -938,6 +938,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
colsub = uiLayoutColumn(split, true);
uiItemR(colsub, ptr, "location", 0, NULL, ICON_NONE);
colsub = uiLayoutColumn(split, true);
+ uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
uiItemL(colsub, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_location", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
@@ -948,6 +949,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
colsub = uiLayoutColumn(split, true);
uiItemR(colsub, ptr, "rotation_quaternion", 0, IFACE_("Rotation"), ICON_NONE);
colsub = uiLayoutColumn(split, true);
+ uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
uiItemR(colsub, ptr, "lock_rotations_4d", UI_ITEM_R_TOGGLE, IFACE_("4L"), ICON_NONE);
if (RNA_boolean_get(ptr, "lock_rotations_4d"))
uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE + UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
@@ -959,6 +961,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
colsub = uiLayoutColumn(split, true);
uiItemR(colsub, ptr, "rotation_axis_angle", 0, IFACE_("Rotation"), ICON_NONE);
colsub = uiLayoutColumn(split, true);
+ uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
uiItemR(colsub, ptr, "lock_rotations_4d", UI_ITEM_R_TOGGLE, IFACE_("4L"), ICON_NONE);
if (RNA_boolean_get(ptr, "lock_rotations_4d"))
uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
@@ -970,6 +973,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
colsub = uiLayoutColumn(split, true);
uiItemR(colsub, ptr, "rotation_euler", 0, IFACE_("Rotation"), ICON_NONE);
colsub = uiLayoutColumn(split, true);
+ uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
uiItemL(colsub, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
break;
@@ -980,6 +984,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
colsub = uiLayoutColumn(split, true);
uiItemR(colsub, ptr, "scale", 0, NULL, ICON_NONE);
colsub = uiLayoutColumn(split, true);
+ uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
uiItemL(colsub, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_scale", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);