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author | Joshua Leung <aligorith@gmail.com> | 2009-02-11 15:19:42 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-02-11 15:19:42 +0300 |
commit | 7d3c88772b4cdf9cec8966390e84bdd21802395f (patch) | |
tree | 9b3545b7c16ff34b7dcc25b1b59348221f1d9b29 /source/blender/editors/space_view3d/view3d_buttons.c | |
parent | ba32199b23fb1b745109d7b25b8d7c6cdf903cd1 (diff) |
Keying Sets: Initial commit of skeleton code
When fully implemented, these will be the clearest demonstration of 'Everything is Animateable', as they will allow users to define an arbitary group of settings through selecting items in the Datablocks (RNA-Viewer) View of the Outliner to define custom 'sets'. Such Keying Sets are known as the 'absolute' ones, which are created for a custom purpose.
Of course, 'builtin' Keying Sets will still be provided. Such built-in ones will not work on any particular paths, but will use context info to maintain the legacy method of inserting keyframes (via IKEY menu).
Currently, KeyingSets cannot be created/edited through the UI, though the backend code is in place to do this.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_buttons.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_buttons.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index 556d52e4aff..c1c5dec52a7 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -78,6 +78,7 @@ #include "ED_armature.h" #include "ED_curve.h" #include "ED_editparticle.h" +#include "ED_keyframing.h" #include "ED_mesh.h" #include "ED_object.h" #include "ED_screen.h" |