diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-02-23 01:00:35 +0300 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-02-23 01:00:35 +0300 |
commit | ee49a9596c8ebc45d31760d55cd80cef47eb8916 (patch) | |
tree | 4af353bd55dff0d19ad41dce7c5ba583e64bda93 /source/blender/editors/space_view3d/view3d_buttons.c | |
parent | 674aae36b6fadf97613cc11758c32503b0f5f2f4 (diff) |
brought back the sculpt buttons in the NKEY panel
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_buttons.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_buttons.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index 668e9bb748b..6f5860ea4b5 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -1064,8 +1064,8 @@ static void weight_paint_buttons(Scene *scene, uiBlock *block) static void sculptmode_draw_interface_tools(Scene *scene, uiBlock *block, unsigned short cx, unsigned short cy) { -#if 0 - Sculpt *sd= scene->toolsettings->sculpt; + Sculpt *s = scene->toolsettings->sculpt; + Brush *br = s->brush; uiBlockBeginAlign(block); @@ -1073,14 +1073,14 @@ static void sculptmode_draw_interface_tools(Scene *scene, uiBlock *block, unsign cy-= 20; uiBlockBeginAlign(block); - uiDefButS(block,ROW,B_REDR,"Draw",cx,cy,67,19,&sd->brush_type,14.0,DRAW_BRUSH,0,0,"Draw lines on the model"); - uiDefButS(block,ROW,REDRAWBUTSEDIT,"Smooth",cx+67,cy,67,19,&sd->brush_type,14.0,SMOOTH_BRUSH,0,0,"Interactively smooth areas of the model"); - uiDefButS(block,ROW,B_REDR,"Pinch",cx+134,cy,67,19,&sd->brush_type,14.0,PINCH_BRUSH,0,0,"Interactively pinch areas of the model"); - uiDefButS(block,ROW,B_REDR,"Inflate",cx+201,cy,67,19,&sd->brush_type,14,INFLATE_BRUSH,0,0,"Push vertices along the direction of their normals"); + uiDefButC(block,ROW,B_REDR,"Draw",cx,cy,67,19,&br->sculpt_tool,14.0,SCULPT_TOOL_DRAW,0,0,"Draw lines on the model"); + uiDefButC(block,ROW,B_REDR,"Smooth",cx+67,cy,67,19,&br->sculpt_tool,14.0,SCULPT_TOOL_SMOOTH,0,0,"Interactively smooth areas of the model"); + uiDefButC(block,ROW,B_REDR,"Pinch",cx+134,cy,67,19,&br->sculpt_tool,14.0,SCULPT_TOOL_PINCH,0,0,"Interactively pinch areas of the model"); + uiDefButC(block,ROW,B_REDR,"Inflate",cx+201,cy,67,19,&br->sculpt_tool,14,SCULPT_TOOL_INFLATE,0,0,"Push vertices along the direction of their normals"); cy-= 20; - uiDefButS(block,ROW,B_REDR,"Grab", cx,cy,89,19,&sd->brush_type,14,GRAB_BRUSH,0,0,"Grabs a group of vertices and moves them with the mouse"); - uiDefButS(block,ROW,B_REDR,"Layer", cx+89,cy,89,19,&sd->brush_type,14, LAYER_BRUSH,0,0,"Adds a layer of depth"); - uiDefButS(block,ROW,B_REDR,"Flatten", cx+178,cy,90,19,&sd->brush_type,14, FLATTEN_BRUSH,0,0,"Interactively flatten areas of the model"); + uiDefButC(block,ROW,B_REDR,"Grab", cx,cy,89,19,&br->sculpt_tool,14,SCULPT_TOOL_GRAB,0,0,"Grabs a group of vertices and moves them with the mouse"); + uiDefButC(block,ROW,B_REDR,"Layer", cx+89,cy,89,19,&br->sculpt_tool,14, SCULPT_TOOL_LAYER,0,0,"Adds a layer of depth"); + uiDefButC(block,ROW,B_REDR,"Flatten", cx+178,cy,90,19,&br->sculpt_tool,14, SCULPT_TOOL_FLATTEN,0,0,"Interactively flatten areas of the model"); cy-= 25; uiBlockEndAlign(block); @@ -1089,17 +1089,18 @@ static void sculptmode_draw_interface_tools(Scene *scene, uiBlock *block, unsign cy-= 20; uiBlockBeginAlign(block); - if(sd->brush_type != SMOOTH_BRUSH && sd->brush_type != GRAB_BRUSH && sd->brush_type != FLATTEN_BRUSH) { - uiDefButC(block,ROW,B_NOP,"Add",cx,cy,89,19,&sculptmode_brush()->dir,15.0,1.0,0, 0,"Add depth to model [Shift]"); - uiDefButC(block,ROW,B_NOP,"Sub",cx+89,cy,89,19,&sculptmode_brush()->dir,15.0,2.0,0, 0,"Subtract depth from model [Shift]"); - } - if(sd->brush_type!=GRAB_BRUSH) - uiDefButBitC(block, TOG, SCULPT_BRUSH_AIRBRUSH, B_NOP, "Airbrush", cx+178,cy,89,19, &sculptmode_brush()->flag,0,0,0,0, "Brush makes changes without waiting for the mouse to move"); + //XXX if(sd->brush_type != SMOOTH_BRUSH && sd->brush_type != GRAB_BRUSH && sd->brush_type != FLATTEN_BRUSH) { + { + /*uiDefButBitS(block,ROW,B_NOP,"Add",cx,cy,89,19,&br->dir,15.0,1.0,0, 0,"Add depth to model [Shift]"); + uiDefButBitS(block,ROW,B_NOP,"Sub",cx+89,cy,89,19,&br->dir,15.0,2.0,0, 0,"Subtract depth from model [Shift]"); + */} + //XXX if(sd->brush_type!=GRAB_BRUSH) + uiDefButBitS(block, TOG, BRUSH_AIRBRUSH, B_NOP, "Airbrush", cx+178,cy,89,19, &br->flag,0,0,0,0, "Brush makes changes without waiting for the mouse to move"); cy-= 20; - uiDefButS(block,NUMSLI,B_NOP,"Size: ",cx,cy,268,19,&sculptmode_brush()->size,1.0,200.0,0,0,"Set brush radius in pixels"); + uiDefButI(block,NUMSLI,B_NOP,"Size: ",cx,cy,268,19,&br->size,1.0,200.0,0,0,"Set brush radius in pixels"); cy-= 20; - if(sd->brush_type!=GRAB_BRUSH) - uiDefButC(block,NUMSLI,B_NOP,"Strength: ",cx,cy,268,19,&sculptmode_brush()->strength,1.0,100.0,0,0,"Set brush strength"); + //XXX if(sd->brush_type!=GRAB_BRUSH) + uiDefButF(block,NUMSLI,B_NOP,"Strength: ",cx,cy,268,19,&br->alpha,0,1.0,0,0,"Set brush strength"); cy-= 25; uiBlockEndAlign(block); @@ -1107,9 +1108,9 @@ static void sculptmode_draw_interface_tools(Scene *scene, uiBlock *block, unsign uiDefBut( block,LABEL,B_NOP,"Symmetry",cx,cy,90,19,NULL,0,0,0,0,""); cy-= 20; uiBlockBeginAlign(block); - uiDefButBitC(block, TOG, SYMM_X, B_NOP, "X", cx,cy,40,19, &sd->symm, 0,0,0,0, "Mirror brush across X axis"); - uiDefButBitC(block, TOG, SYMM_Y, B_NOP, "Y", cx+40,cy,40,19, &sd->symm, 0,0,0,0, "Mirror brush across Y axis"); - uiDefButBitC(block, TOG, SYMM_Z, B_NOP, "Z", cx+80,cy,40,19, &sd->symm, 0,0,0,0, "Mirror brush across Z axis"); + uiDefButBitI(block, TOG, SCULPT_SYMM_X, B_NOP, "X", cx,cy,40,19, &s->flags, 0,0,0,0, "Mirror brush across X axis"); + uiDefButBitI(block, TOG, SCULPT_SYMM_Y, B_NOP, "Y", cx+40,cy,40,19, &s->flags, 0,0,0,0, "Mirror brush across Y axis"); + uiDefButBitI(block, TOG, SCULPT_SYMM_Z, B_NOP, "Z", cx+80,cy,40,19, &s->flags, 0,0,0,0, "Mirror brush across Z axis"); uiBlockEndAlign(block); @@ -1118,13 +1119,12 @@ static void sculptmode_draw_interface_tools(Scene *scene, uiBlock *block, unsign uiDefBut( block,LABEL,B_NOP,"LockAxis",cx+140,cy,90,19,NULL,0,0,0,0,""); cy-= 20; uiBlockBeginAlign(block); - uiDefButBitC(block, TOG, AXISLOCK_X, B_NOP, "X", cx+140,cy,40,19, &sd->axislock, 0,0,0,0, "Constrain X axis"); - uiDefButBitC(block, TOG, AXISLOCK_Y, B_NOP, "Y", cx+180,cy,40,19, &sd->axislock, 0,0,0,0, "Constrain Y axis"); - uiDefButBitC(block, TOG, AXISLOCK_Z, B_NOP, "Z", cx+220,cy,40,19, &sd->axislock, 0,0,0,0, "Constrain Z axis"); + uiDefButBitI(block, TOG, SCULPT_LOCK_X, B_NOP, "X", cx+140,cy,40,19, &s->flags, 0,0,0,0, "Constrain X axis"); + uiDefButBitI(block, TOG, SCULPT_LOCK_Y, B_NOP, "Y", cx+180,cy,40,19, &s->flags, 0,0,0,0, "Constrain Y axis"); + uiDefButBitI(block, TOG, SCULPT_LOCK_Z, B_NOP, "Z", cx+220,cy,40,19, &s->flags, 0,0,0,0, "Constrain Z axis"); uiBlockEndAlign(block); cx+= 210; -#endif } |