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author | Campbell Barton <ideasman42@gmail.com> | 2014-08-13 02:38:16 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-08-13 02:38:16 +0400 |
commit | dfd9bfd3a8ac8fef72d5547cdb7b0612f6ed6265 (patch) | |
tree | 8e86f6541a37e17f580d147ceec0fb2338db774c /source/blender/editors/space_view3d/view3d_camera_control.c | |
parent | 315c55916ba532eee35aceb17d48b589397338bc (diff) |
Spelling
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_camera_control.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_camera_control.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c index e96db2b220f..ee0f3da18b4 100644 --- a/source/blender/editors/space_view3d/view3d_camera_control.c +++ b/source/blender/editors/space_view3d/view3d_camera_control.c @@ -31,9 +31,9 @@ * * Typical view-control usage: * - * - aquire a view-control (#ED_view3d_control_aquire). + * - acquire a view-control (#ED_view3d_control_acquire). * - modify ``rv3d->ofs``, ``rv3d->viewquat``. - * - update the view data (#ED_view3d_control_aquire) - within a loop which draws the viewport. + * - update the view data (#ED_view3d_control_acquire) - within a loop which draws the viewport. * - finish and release the view-control (#ED_view3d_control_release), * either keeping the current view or restoring the initial view. * @@ -138,7 +138,7 @@ Object *ED_view3d_cameracontrol_object_get(View3DCameraControl *vctrl) * Creates a #View3DControl handle and sets up * the view for first-person style navigation. */ -struct View3DCameraControl *ED_view3d_cameracontrol_aquire( +struct View3DCameraControl *ED_view3d_cameracontrol_acquire( Scene *scene, View3D *v3d, RegionView3D *rv3d, const bool use_parent_root) { @@ -282,7 +282,7 @@ void ED_view3d_cameracontrol_update( * Release view control. * * \param restore Sets the view state to the values that were set - * before #ED_view3d_control_aquire was called. + * before #ED_view3d_control_acquire was called. */ void ED_view3d_cameracontrol_release( View3DCameraControl *vctrl, |