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authorCampbell Barton <ideasman42@gmail.com>2019-08-27 18:55:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-27 18:57:09 +0300
commitec9e2dc3c08412b906d3d588b0a1268bbbdeb97e (patch)
treeb26991f4745d15e2962e9801c8dac00b319e916c /source/blender/editors/space_view3d/view3d_camera_control.c
parent179226977be6ae56f49024fd5cf644cd77947d22 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_camera_control.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_camera_control.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c
index f8f97848d14..260546738f4 100644
--- a/source/blender/editors/space_view3d/view3d_camera_control.c
+++ b/source/blender/editors/space_view3d/view3d_camera_control.c
@@ -208,8 +208,8 @@ void ED_view3d_cameracontrol_update(View3DCameraControl *vctrl,
const bool do_rotate,
const bool do_translate)
{
- /* we are in camera view so apply the view ofs and quat to the view matrix and set the camera
- * to the view */
+ /* We are in camera view so apply the view offset and rotation to the view matrix
+ * and set the camera to the view. */
Scene *scene = vctrl->ctx_scene;
View3D *v3d = vctrl->ctx_v3d;