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authorCharlie Jolly <mistajolly@gmail.com>2021-10-25 00:15:30 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-10-26 00:54:49 +0300
commit4468c343787471df8a7a71ceb066301d2eaa6dc6 (patch)
treecf31fda8b283296188d301eff2073e1b4538c92a /source/blender/editors/space_view3d/view3d_cursor_snap.c
parent348b5f98f0b63bc8993bde7cf3b5bf5c24c609b2 (diff)
Geometry Nodes: Optimise Voronoi texture node
This patch improves performance by only assigning or calculating data for connected sockets. It is recommended that artists use the lowest dimensions setting for noise based textures. E.g. Use 2D instead of 3D where possible. Using a scoped timer and single thread on 256,000 points. Smooth F1 3D : Debug build Timer 'Optimised' took 9.39991 s Timer 'Normal' took 16.1531 s This optimisation is only for GN and not shaders. Differential Revision: https://developer.blender.org/D12985
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_cursor_snap.c')
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