diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-02-05 08:54:21 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-02-05 08:54:21 +0300 |
commit | 5ad5bb235bf8c8a9b41a5fbb37f1fb1cdbbd392e (patch) | |
tree | f06002c006bff843cb344a48a03a94cf11d21677 /source/blender/editors/space_view3d/view3d_draw.c | |
parent | 590838201120b32a4d1e2453b199806a527968bf (diff) |
fix most UI text color
There are still many places to fix. I'll miss the bright yellow!
This commit also uses the new BLF_default function where possible.
Part of T49043 since we call glColor less often.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 21a7e26998e..c374bd7ae6f 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -698,7 +698,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) /* camera name - draw in highlighted text color */ if (ca && (ca->flag & CAM_SHOWNAME)) { - UI_ThemeColor(TH_TEXT_HI); + UI_FontThemeColor(BLF_default(), TH_TEXT_HI); BLF_draw_default( x1i, y1i - (0.7f * U.widget_unit), 0.0f, v3d->camera->id.name + 2, sizeof(v3d->camera->id.name) - 2); @@ -1644,11 +1644,11 @@ static void draw_view_axis(RegionView3D *rv3d, rcti *rect) int i = axis_order[axis_i]; const char axis_text[2] = {'x' + i, '\0'}; - glColor4ubv(axis_col[i]); /* text shader still uses gl_Color */ + BLF_color4ubv(BLF_default(), axis_col[i]); BLF_draw_default_ascii(axis_pos[i][0] + 2, axis_pos[i][1] + 2, 0.0f, axis_text, 1); } - /* BLF_draw_default disabled blending for us */ + /* BLF_draw disabled blending for us */ } #ifdef WITH_INPUT_NDOF |