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authorClément Foucault <foucault.clem@gmail.com>2019-04-19 03:22:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-04-19 16:19:43 +0300
commit223f7e79f9fa221f60841afcff9a9ed8a97d9306 (patch)
treec39a9af28d6f8ad4cc386972e2f67677224d6b7a /source/blender/editors/space_view3d/view3d_draw.c
parent973e64cf9cb23b91e329ebac9a0f4c69647edf20 (diff)
DRW: Add batch garbage collection
This is only working for shading batches for the moment and only if some Custom data layer are not needed anymore. The collection rate is hardcoded at 60 sec but could be exposed to the user. This system can be extended and discard most unused batches in the future. This commit is in prevision of removing BKE_MESH_BATCH_DIRTY_SHADING when changing shader parameters.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 2c831c0877c..a298e668f44 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1450,6 +1450,7 @@ void view3d_main_region_draw(const bContext *C, ARegion *ar)
view3d_draw_view(C, ar);
+ DRW_cache_free_old_batches(bmain);
GPU_free_images_old(bmain);
GPU_pass_cache_garbage_collect();