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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-12-16 23:53:12 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-12-16 23:53:12 +0400
commit3311164b24da61f2967f96d0ee27508a7e2e0267 (patch)
tree0824417cf3d645f59d98b210c02a4c5ef6c05a48 /source/blender/editors/space_view3d/view3d_draw.c
parent3c8ab559a5bd31fd38e9c5cf9da8505ca28f4887 (diff)
Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation: mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B) mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B) For branch maintainers, it should be relatively simple to fix things manually, it's also possible run this script after merging to do automatic replacement: http://www.pasteall.org/27459/python
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 3f979787a1f..80b7522d1a3 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1993,7 +1993,7 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
setwinmatrixview3d(ar, v3d, NULL); /* 0= no pick rect */
setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
- mul_m4_m4m4(rv3d->persmat, rv3d->viewmat, rv3d->winmat);
+ mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
@@ -2028,7 +2028,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
setwinmatrixview3d(ar, v3d, NULL); /* 0= no pick rect */
setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
- mul_m4_m4m4(rv3d->persmat, rv3d->viewmat, rv3d->winmat);
+ mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
@@ -2219,7 +2219,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
copy_m4_m4(rv3d.winmat, winmat);
copy_m4_m4(rv3d.viewmat, viewmat);
invert_m4_m4(rv3d.viewinv, rv3d.viewmat);
- mul_m4_m4m4(rv3d.persmat, rv3d.viewmat, rv3d.winmat);
+ mult_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
ED_view3d_draw_offscreen(scene, v3d, &ar, winsize, winsize, viewmat, winmat);
@@ -2301,7 +2301,7 @@ static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar,
setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
/* update utilitity matrices */
- mul_m4_m4m4(rv3d->persmat, rv3d->viewmat, rv3d->winmat);
+ mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
@@ -2555,7 +2555,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int w
v3d.lens= params.lens;
}
- mul_m4_m4m4(rv3d.persmat, rv3d.viewmat, rv3d.winmat);
+ mult_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
return ED_view3d_draw_offscreen_imbuf(scene, &v3d, &ar, width, height, flag, err_out);