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authorCampbell Barton <ideasman42@gmail.com>2012-03-03 15:45:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-03 15:45:08 +0400
commit9d49fa0e6373d78c794e8472ed3f527392dfabcd (patch)
treefdbbdad43aa2c0ed8983721351b26f94e06e7c78 /source/blender/editors/space_view3d/view3d_draw.c
parent1f928833f3677fa47a10099205c9f7ffa9adfadb (diff)
style cleanup - spelling corrections & update some incorrect comments.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index dd121265522..fc5ef42b462 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2225,7 +2225,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
}
/* render shadows after updating all lamps, nested object_duplilist
- * don't work correct since it's replacing object matrices */
+ * don't work correct since it's replacing object matrices */
for (shadow=shadows.first; shadow; shadow=shadow->next) {
/* this needs to be done better .. */
float viewmat[4][4], winmat[4][4];