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authorMike Erwin <significant.bit@gmail.com>2016-08-18 07:21:55 +0300
committerMike Erwin <significant.bit@gmail.com>2016-08-18 07:22:18 +0300
commitb10d0058d72da3051895481ae5830a7b668b7d80 (patch)
tree987bcae7e565745b1371e60c7d74ffce2668aac7 /source/blender/editors/space_view3d/view3d_draw.c
parenta195dd15d4373ff0e240566795ff7795ca7485e6 (diff)
NDOF: compile 3D mouse code only if WITH_INPUT_NDOF
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed from: - GHOST (was mostly done, finished the job) - window manager - various editors - RNA - keymaps The input tab of user prefs does not show 3D mouse settings. Key map editor does not show NDOF mappings. DNA does not change. On my Mac the compiled binary is 42KB smaller after this change. It runs fine WITH_INPUT_NDOF on or off.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 1de06af0478..d2a52de0e28 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -645,6 +645,7 @@ static void draw_view_axis(RegionView3D *rv3d, rcti *rect)
glDisable(GL_BLEND);
}
+#ifdef WITH_INPUT_NDOF
/* draw center and axis of rotation for ongoing 3D mouse navigation */
static void draw_rotation_guide(RegionView3D *rv3d)
{
@@ -749,6 +750,7 @@ static void draw_rotation_guide(RegionView3D *rv3d)
glDisable(GL_POINT_SMOOTH);
glDepthMask(1);
}
+#endif /* WITH_INPUT_NDOF */
static void draw_view_icon(RegionView3D *rv3d, rcti *rect)
{
@@ -3917,10 +3919,11 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Vie
BDR_drawSketch(C);
}
+#ifdef WITH_INPUT_NDOF
if ((U.ndof_flag & NDOF_SHOW_GUIDE) && ((rv3d->viewlock & RV3D_LOCKED) == 0) && (rv3d->persp != RV3D_CAMOB))
/* TODO: draw something else (but not this) during fly mode */
draw_rotation_guide(rv3d);
-
+#endif
}
static bool is_cursor_visible(Scene *scene)