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authorCampbell Barton <ideasman42@gmail.com>2012-01-19 20:04:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-19 20:04:44 +0400
commitc0db6fe04d2edd6810738e8467a142ba51cbc61f (patch)
treea39d532df023ce7a042fe4d2254643689309ccf3 /source/blender/editors/space_view3d/view3d_draw.c
parentf340e0c449ba752a91b0f6f4d563d9ae58641a9f (diff)
style edits - < 120 line width
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c47
1 files changed, 32 insertions, 15 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 1fa50124a28..4f46a746b9e 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -471,7 +471,8 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
/* emphasise division lines lighter instead of darker, if background is darker than grid */
UI_GetColorPtrShade3ubv(col_grid, col_grid_light, 10);
UI_GetColorPtrShade3ubv(col_grid, col_grid_emphasise,
- (((col_grid[0]+col_grid[1]+col_grid[2])+30) > (col_bg[0]+col_bg[1]+col_bg[2])) ? 20 : -10);
+ (((col_grid[0]+col_grid[1]+col_grid[2])+30) >
+ (col_bg[0]+col_bg[1]+col_bg[2])) ? 20 : -10);
/* set fixed axis */
vert[0][0]= vert[2][1]= grid;
@@ -923,7 +924,8 @@ static void draw_selected_name(Scene *scene, Object *ob)
BLF_draw_default(offset, 10, 0.0f, info, sizeof(info));
}
-static void view3d_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewborder_r, short no_shift, short no_zoom)
+static void view3d_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d,
+ rctf *viewborder_r, short no_shift, short no_zoom)
{
CameraParams params;
rctf rect_view, rect_camera;
@@ -962,7 +964,8 @@ void ED_view3d_calc_camera_border_size(Scene *scene, ARegion *ar, View3D *v3d, R
size_r[1]= viewborder.ymax - viewborder.ymin;
}
-void ED_view3d_calc_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewborder_r, short no_shift)
+void ED_view3d_calc_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d,
+ rctf *viewborder_r, short no_shift)
{
view3d_camera_border(scene, ar, v3d, rv3d, viewborder_r, no_shift, FALSE);
}
@@ -1395,7 +1398,12 @@ ImBuf *view3d_read_backbuf(ViewContext *vc, short xmin, short ymin, short xmax,
view3d_validate_backbuf(vc);
- glReadPixels(vc->ar->winrct.xmin+xminc, vc->ar->winrct.ymin+yminc, (xmaxc-xminc+1), (ymaxc-yminc+1), GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+ glReadPixels(vc->ar->winrct.xmin + xminc,
+ vc->ar->winrct.ymin + yminc,
+ (xmaxc-xminc + 1),
+ (ymaxc-yminc + 1),
+ GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+
glReadBuffer(GL_BACK);
if(ENDIAN_ORDER==B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf);
@@ -1819,11 +1827,13 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
* offset feature (used in group-duplicate.blend but no longer works in 2.5)
* so for now it should be ok to - campbell */
- if( (dob_next==NULL || dob_next->ob != dob->ob) || /* if this is the last no need to make a displist */
- (dob->ob->type == OB_LAMP) || /* lamp drawing messes with matrices, could be handled smarter... but this works */
- (dob->type == OB_DUPLIGROUP && dob->animated) ||
- !(bb_tmp= object_get_boundbox(dob->ob))
- ) {
+ if ( /* if this is the last no need to make a displist */
+ (dob_next==NULL || dob_next->ob != dob->ob) ||
+ /* lamp drawing messes with matrices, could be handled smarter... but this works */
+ (dob->ob->type == OB_LAMP) ||
+ (dob->type == OB_DUPLIGROUP && dob->animated) ||
+ !(bb_tmp= object_get_boundbox(dob->ob)))
+ {
// printf("draw_dupli_objects_color: skipping displist for %s\n", dob->ob->id.name+2);
use_displist= 0;
}
@@ -2151,7 +2161,8 @@ typedef struct View3DShadow {
GPULamp *lamp;
} View3DShadow;
-static void gpu_render_lamp_update(Scene *scene, View3D *v3d, Object *ob, Object *par, float obmat[][4], ListBase *shadows)
+static void gpu_render_lamp_update(Scene *scene, View3D *v3d, Object *ob, Object *par,
+ float obmat[][4], ListBase *shadows)
{
GPULamp *lamp;
Lamp *la = (Lamp*)ob->data;
@@ -2245,7 +2256,9 @@ CustomDataMask ED_view3d_datamask(Scene *scene, View3D *v3d)
{
CustomDataMask mask= 0;
- if(ELEM(v3d->drawtype, OB_TEXTURE, OB_MATERIAL) || ((v3d->drawtype == OB_SOLID) && (v3d->flag2 & V3D_SOLID_TEX))) {
+ if ( ELEM(v3d->drawtype, OB_TEXTURE, OB_MATERIAL) ||
+ ((v3d->drawtype == OB_SOLID) && (v3d->flag2 & V3D_SOLID_TEX)))
+ {
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
if(scene_use_new_shading_nodes(scene)) {
@@ -2353,7 +2366,8 @@ static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar,
glLoadMatrixf(rv3d->viewmat);
}
-void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx, int winy, float viewmat[][4], float winmat[][4])
+void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
+ int winx, int winy, float viewmat[][4], float winmat[][4])
{
RegionView3D *rv3d= ar->regiondata;
Base *base;
@@ -2478,13 +2492,15 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
glPopMatrix();
- glColor4ub(255, 255, 255, 255); // XXX, without this the sequencer flickers with opengl draw enabled, need to find out why - campbell
+ // XXX, without this the sequencer flickers with opengl draw enabled, need to find out why - campbell
+ glColor4ub(255, 255, 255, 255);
G.f &= ~G_RENDER_OGL;
}
/* utility func for ED_view3d_draw_offscreen */
-ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey, unsigned int flag, char err_out[256])
+ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar,
+ int sizex, int sizey, unsigned int flag, char err_out[256])
{
RegionView3D *rv3d= ar->regiondata;
ImBuf *ibuf;
@@ -2539,7 +2555,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
}
/* creates own 3d views, used by the sequencer */
-ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int width, int height, unsigned int flag, int drawtype, char err_out[256])
+ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int width, int height,
+ unsigned int flag, int drawtype, char err_out[256])
{
View3D v3d= {NULL};
ARegion ar= {NULL};