diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-05 07:09:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-05 07:09:25 +0300 |
commit | 34daf527f3a0f6b64f8f11972088b4567e937699 (patch) | |
tree | 6f6dabf8f4d91a441c89bf0120fee63696db3a0c /source/blender/editors/space_view3d/view3d_draw.c | |
parent | 9d82a38d0a7a3894275afb08886fcb2641a13c3b (diff) |
Cleanup: rename RENDER_OVERRIDE -> HIDE_OVERLAYS
Match the UI naming (changed since 2.7x).
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index aca2cf53aa6..5e59c36a80f 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -509,7 +509,7 @@ static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View } /* When overlays are disabled, only show camera outline & passepartout. */ - if (v3d->flag2 & V3D_RENDER_OVERRIDE) { + if (v3d->flag2 & V3D_HIDE_OVERLAYS) { return; } @@ -1273,7 +1273,7 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar) BLF_batch_draw_begin(); if ((U.uiflag & USER_SHOW_GIZMO_AXIS) || - (v3d->flag2 & V3D_RENDER_OVERRIDE) || + (v3d->flag2 & V3D_HIDE_OVERLAYS) || /* No need to display gizmo and this info. */ (v3d->gizmo_flag & (V3D_GIZMO_HIDE | V3D_GIZMO_HIDE_NAVIGATE))) { @@ -1286,7 +1286,7 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar) int xoffset = rect.xmin + U.widget_unit; int yoffset = rect.ymax; - if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0 && + if ((v3d->flag2 & V3D_HIDE_OVERLAYS) == 0 && (v3d->overlay.flag & V3D_OVERLAY_HIDE_TEXT) == 0) { if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_no_scrub(wm)) { @@ -1671,7 +1671,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple( v3d.camera = camera; v3d.shading.type = drawtype; - v3d.flag2 = V3D_RENDER_OVERRIDE; + v3d.flag2 = V3D_HIDE_OVERLAYS; if (draw_flags & V3D_OFSDRAW_USE_GPENCIL) { v3d.flag2 |= V3D_SHOW_ANNOTATION; |