diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-03 20:22:00 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-03 20:22:15 +0300 |
commit | bb9355e7031404a4e0374ad49928e0fcad1f0aaa (patch) | |
tree | 7750e6d58dea5b8cb0e841b751bbb5d31d315b51 /source/blender/editors/space_view3d/view3d_draw.c | |
parent | 79152371c3c259fed9d1106aa8003beef28168e6 (diff) |
View3D: Remove v3d->zbuf
This is because depth test is set before drawing anything now. There is no
case where we want to draw without depth test that is not selection and
this case is not handle by v3d->zbuf anymore.
UI assume depth test is off by default. The DRWManager assume it's on.
This should fix T55623.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 0d5240d8e86..a428b60643d 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -703,7 +703,6 @@ void ED_view3d_draw_depth( Scene *scene = DEG_get_evaluated_scene(depsgraph); RegionView3D *rv3d = ar->regiondata; - short zbuf = v3d->zbuf; short flag = v3d->flag; float glalphaclip = U.glalphaclip; int obcenter_dia = U.obcenter_dia; @@ -727,7 +726,6 @@ void ED_view3d_draw_depth( /* get surface depth without bias */ rv3d->rflag |= RV3D_ZOFFSET_DISABLED; - v3d->zbuf = true; GPU_depth_test(true); DRW_draw_depth_loop(depsgraph, ar, v3d); @@ -737,8 +735,8 @@ void ED_view3d_draw_depth( } rv3d->rflag &= ~RV3D_ZOFFSET_DISABLED; - v3d->zbuf = zbuf; - if (!v3d->zbuf) GPU_depth_test(false); + /* Reset default for UI */ + GPU_depth_test(false); U.glalphaclip = glalphaclip; v3d->flag = flag; |