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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 22:08:31 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 01:02:04 +0300 |
commit | b7a28b315a0ba85f9796845718e578abf5379f7d (patch) | |
tree | 9223c8fb2099c8d8c8d7c35c5cd81d3302491d0b /source/blender/editors/space_view3d/view3d_draw.c | |
parent | 97c6c4e478830bd9a38873c5208e1ca37840b69a (diff) |
GPUFramebuffer: Make GPU_framebuffer_read_depth more flexible
This is to make use of it in selection code.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index c4da39bca2f..6cd940244b4 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2157,8 +2157,13 @@ static void view3d_opengl_read_Z_pixels(GPUViewport *viewport, rcti *rect, void GPU_framebuffer_texture_attach(tmp_fb, dtxl->depth, 0, 0); GPU_framebuffer_bind(tmp_fb); - GPU_framebuffer_read_depth( - tmp_fb, rect->xmin, rect->ymin, BLI_rcti_size_x(rect), BLI_rcti_size_y(rect), data); + GPU_framebuffer_read_depth(tmp_fb, + rect->xmin, + rect->ymin, + BLI_rcti_size_x(rect), + BLI_rcti_size_y(rect), + GPU_DATA_FLOAT, + data); GPU_framebuffer_restore(); GPU_framebuffer_free(tmp_fb); |