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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-12 14:22:26 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-12 14:22:26 +0300
commit60ab0b841827457fe0f8a321afca5bbc8ea9ff50 (patch)
treef602ccdb08185b294c1ffc01de1260be873c50b5 /source/blender/editors/space_view3d/view3d_draw.c
parent85ad248c36cf15cc28b8a10b60e057ca4cf0e798 (diff)
Fix T52298: hidden lamps still compute shadow buffers in viewport.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 250e6559b8f..6f8120a747b 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2592,7 +2592,7 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d,
if (layers &&
GPU_lamp_has_shadow_buffer(lamp) &&
/* keep last, may do string lookup */
- GPU_lamp_override_visible(lamp, srl, NULL))
+ GPU_lamp_visible(lamp, srl, NULL))
{
shadow = MEM_callocN(sizeof(View3DShadow), "View3DShadow");
shadow->lamp = lamp;