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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-12 14:22:26 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-12 14:22:26 +0300 |
commit | 60ab0b841827457fe0f8a321afca5bbc8ea9ff50 (patch) | |
tree | f602ccdb08185b294c1ffc01de1260be873c50b5 /source/blender/editors/space_view3d/view3d_draw.c | |
parent | 85ad248c36cf15cc28b8a10b60e057ca4cf0e798 (diff) |
Fix T52298: hidden lamps still compute shadow buffers in viewport.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 250e6559b8f..6f8120a747b 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2592,7 +2592,7 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d, if (layers && GPU_lamp_has_shadow_buffer(lamp) && /* keep last, may do string lookup */ - GPU_lamp_override_visible(lamp, srl, NULL)) + GPU_lamp_visible(lamp, srl, NULL)) { shadow = MEM_callocN(sizeof(View3DShadow), "View3DShadow"); shadow->lamp = lamp; |