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authorCampbell Barton <ideasman42@gmail.com>2014-04-09 05:48:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-04-09 05:52:34 +0400
commit9de24c82bab8fc6f1b8810979ac492787d32a964 (patch)
tree3c2466ebd791a52859ce19ffee8ff5ed518a6061 /source/blender/editors/space_view3d/view3d_draw.c
parentb1f97a0cdb1bf6c7e0f80c6edb3182870625b9a6 (diff)
View3D: disable LOD when game engine is disabled or ifdef'd
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c23
1 files changed, 19 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 9b455748713..2552be9b83b 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1992,8 +1992,12 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
copy_m4_m4(savedobmat, dob->ob->obmat);
copy_m4_m4(dob->ob->obmat, dob->mat);
savedlod = dob->ob->currentlod;
- BKE_object_lod_update(dob->ob, rv3d->viewinv[3]);
-
+
+#ifdef WITH_GAMEENGINE
+ if (rv3d->rflag & RV3D_IS_GAME_ENGINE) {
+ BKE_object_lod_update(dob->ob, rv3d->viewinv[3]);
+ }
+#endif
/* extra service: draw the duplicator in drawtype of parent, minimum taken
* to allow e.g. boundbox box objects in groups for LOD */
@@ -3208,6 +3212,8 @@ static void view3d_main_area_clear(Scene *scene, View3D *v3d, ARegion *ar)
}
}
+
+#ifdef WITH_GAMEENGINE
static void update_lods(Scene *scene, float camera_pos[3])
{
Scene *sce_iter;
@@ -3219,6 +3225,8 @@ static void update_lods(Scene *scene, float camera_pos[3])
BKE_object_lod_update(ob, camera_pos);
}
}
+#endif
+
/* warning: this function has duplicate drawing in ED_view3d_draw_offscreen() */
static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const char **grid_unit)
@@ -3242,8 +3250,15 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
/* setup view matrices */
view3d_main_area_setup_view(scene, v3d, ar, NULL, NULL);
- /* Make sure LoDs are up to date */
- update_lods(scene, rv3d->viewinv[3]);
+ rv3d->rflag &= ~RV3D_IS_GAME_ENGINE;
+#ifdef WITH_GAMEENGINE
+ if (STREQ(scene->r.engine, "BLENDER_GAME")) {
+ rv3d->rflag |= RV3D_IS_GAME_ENGINE;
+
+ /* Make sure LoDs are up to date */
+ update_lods(scene, rv3d->viewinv[3]);
+ }
+#endif
/* clear the background */
view3d_main_area_clear(scene, v3d, ar);