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authorCampbell Barton <ideasman42@gmail.com>2012-05-22 12:24:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-22 12:24:52 +0400
commit00e7a4b5a70c64c6f1961b860c50d93daee4cbf7 (patch)
tree60a0685aa0869594090bd05600fbd39d108a1634 /source/blender/editors/space_view3d/view3d_draw.c
parentd435be750a06ca672d82192d88bb00f01b068c92 (diff)
fix [#31530] Project paint with Clipping border gives opaque background
draw clipping box alpha 0 so reprojection and rendering show the background as alpha 0.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 33141bb6abb..0c6e13051bb 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -160,7 +160,11 @@ static void view3d_draw_clipping(RegionView3D *rv3d)
{1, 5, 6, 2},
{7, 4, 0, 3}};
- UI_ThemeColorShade(TH_BACK, -8);
+ /* fill in zero alpha for rendering & re-projection [#31530] */
+ unsigned char col[4];
+ UI_GetThemeColorShade3ubv(TH_BACK, -8, col);
+ col[3] = 0;
+ glColor4ubv(col);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, bb->vec);