diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-05 17:02:45 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-05 17:02:45 +0400 |
commit | 4f447921d21275134358781868c898ec74abd93e (patch) | |
tree | 8287b8e485fb1925cdd9cd0cf52c0d11b62c6b60 /source/blender/editors/space_view3d/view3d_draw.c | |
parent | f6ddb79e20d42a56460f9587326ceaeec1be2e13 (diff) |
RegionView3D.update call, to address issue in report:
[#30454] perspective_matrix not update in real time with bpy.ops.view3d.zoom
This is so you can modifify the view settings and get the view matrix after without waiting for a redraw.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index f1efdd1e165..98fc4105445 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2330,22 +2330,22 @@ CustomDataMask ED_view3d_screen_datamask(bScreen *screen) return mask; } -static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[][4], float winmat[][4]) +void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[][4], float winmat[][4]) { - RegionView3D *rv3d= ar->regiondata; + RegionView3D *rv3d = ar->regiondata; /* setup window matrices */ if (winmat) copy_m4_m4(rv3d->winmat, winmat); else setwinmatrixview3d(ar, v3d, NULL); /* NULL= no pickrect */ - + /* setup view matrix */ if (viewmat) copy_m4_m4(rv3d->viewmat, viewmat); else setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */ - + /* update utilitity matrices */ mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); invert_m4_m4(rv3d->persinv, rv3d->persmat); @@ -2365,12 +2365,19 @@ static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar, v2[0]= rv3d->persmat[0][1]; v2[1]= rv3d->persmat[1][1]; v2[2]= rv3d->persmat[2][1]; - + len1= 1.0f / len_v3(v1); len2= 1.0f / len_v3(v2); rv3d->pixsize = (2.0f * MAX2(len1, len2)) / (float)MAX2(ar->winx, ar->winy); } +} + +static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[][4], float winmat[][4]) +{ + RegionView3D *rv3d = ar->regiondata; + + ED_view3d_update_viewmat(scene, v3d, ar, viewmat, winmat); /* set for opengl */ glMatrixMode(GL_PROJECTION); |