diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-04 01:35:04 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-04 01:35:04 +0400 |
commit | 5da2135eef39ac042a8c4babcac7be375e6903d2 (patch) | |
tree | 520282b4cae162503de17481cfbfbe43a93ed073 /source/blender/editors/space_view3d/view3d_draw.c | |
parent | b075765edd9e8f18b088faf1a55358d0f8a289cd (diff) |
code cleanup: double promotion & some style cleanup
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index ec383e1dbdb..e1828bbef32 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -313,15 +313,15 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char ** double scalar = bUnit_GetScaler(usys, i); dx_scalar = dx * scalar / unit->scale_length; - if (dx_scalar < (GRID_MIN_PX * 2)) + if (dx_scalar < (GRID_MIN_PX * 2.0)) continue; /* Store the smallest drawn grid size units name so users know how big each grid cell is */ if (*grid_unit == NULL) { *grid_unit = bUnit_GetNameDisplay(usys, i); - rv3d->gridview = (scalar * v3d->grid) / unit->scale_length; + rv3d->gridview = (float)((scalar * v3d->grid) / (double)unit->scale_length); } - blend_fac = 1 - ((GRID_MIN_PX * 2) / dx_scalar); + blend_fac = 1.0f - ((GRID_MIN_PX * 2.0f) / (float)dx_scalar); /* tweak to have the fade a bit nicer */ blend_fac = (blend_fac * blend_fac) * 2.0f; @@ -355,7 +355,7 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char ** } } else { // start blending out - UI_ThemeColorBlend(TH_BACK, TH_GRID, dx / (GRID_MIN_PX * 6)); + UI_ThemeColorBlend(TH_BACK, TH_GRID, dx / (GRID_MIN_PX * 6.0f)); drawgrid_draw(ar, wx, wy, x, y, dx); UI_ThemeColor(TH_GRID); @@ -363,7 +363,7 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char ** } } else { // start blending out (GRID_MIN_PX < dx < (GRID_MIN_PX*10)) - UI_ThemeColorBlend(TH_BACK, TH_GRID, dx / (GRID_MIN_PX * 6)); + UI_ThemeColorBlend(TH_BACK, TH_GRID, dx / (GRID_MIN_PX * 6.0f)); drawgrid_draw(ar, wx, wy, x, y, dx); UI_ThemeColor(TH_GRID); |