diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-08 19:55:29 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-08 19:55:29 +0400 |
commit | 80a766cbd004365eb72a606a31fd99ceb1d62ca7 (patch) | |
tree | 571afc3e6803519781356feae033054700a26291 /source/blender/editors/space_view3d/view3d_draw.c | |
parent | facc97637108efbde58e4da10d333a5bddd5a7c5 (diff) |
style cleanup: view3d
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index dd90ef57307..682d8950440 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -102,7 +102,7 @@ static void star_stuff_init_func(void) glPointSize(1.0); glBegin(GL_POINTS); } -static void star_stuff_vertex_func(float*i) +static void star_stuff_vertex_func(float *i) { glVertex3fv(i); } @@ -716,7 +716,7 @@ static void draw_rotation_guide(RegionView3D *rv3d) glColor4fv(color); glBegin(GL_LINE_LOOP); for (i = 0, angle = 0.f; i < ROT_AXIS_DETAIL; ++i, angle += step) { - float p[3] = {s * cosf(angle), s * sinf(angle), 0.0f}; + float p[3] = {s *cosf(angle), s * sinf(angle), 0.0f}; if (!upright) { mul_qt_v3(q, p); @@ -1699,7 +1699,7 @@ static void draw_bgpics(Scene *scene, ARegion *ar, View3D *v3d, int foreground) } } else { - draw_bgpic(scene, ar, v3d, foreground); + draw_bgpic(scene, ar, v3d, foreground); } } @@ -1861,7 +1861,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas * offset feature (used in group-duplicate.blend but no longer works in 2.5) * so for now it should be ok to - campbell */ - if (/* if this is the last no need to make a displist */ + if ( /* if this is the last no need to make a displist */ (dob_next == NULL || dob_next->ob != dob->ob) || /* lamp drawing messes with matrices, could be handled smarter... but this works */ (dob->ob->type == OB_LAMP) || @@ -2556,7 +2556,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, /* transp and X-ray afterdraw stuff */ if (v3d->afterdraw_transp.first) view3d_draw_transp(scene, ar, v3d); - if (v3d->afterdraw_xray.first) view3d_draw_xray(scene, ar, v3d, 1); // clears zbuffer if it is used! + if (v3d->afterdraw_xray.first) view3d_draw_xray(scene, ar, v3d, 1); /* clears zbuffer if it is used! */ if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(scene, ar, v3d, 1); if (rv3d->rflag & RV3D_CLIPPING) |