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authorCampbell Barton <ideasman42@gmail.com>2012-05-08 19:55:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-08 19:55:29 +0400
commit80a766cbd004365eb72a606a31fd99ceb1d62ca7 (patch)
tree571afc3e6803519781356feae033054700a26291 /source/blender/editors/space_view3d/view3d_draw.c
parentfacc97637108efbde58e4da10d333a5bddd5a7c5 (diff)
style cleanup: view3d
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index dd90ef57307..682d8950440 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -102,7 +102,7 @@ static void star_stuff_init_func(void)
glPointSize(1.0);
glBegin(GL_POINTS);
}
-static void star_stuff_vertex_func(float*i)
+static void star_stuff_vertex_func(float *i)
{
glVertex3fv(i);
}
@@ -716,7 +716,7 @@ static void draw_rotation_guide(RegionView3D *rv3d)
glColor4fv(color);
glBegin(GL_LINE_LOOP);
for (i = 0, angle = 0.f; i < ROT_AXIS_DETAIL; ++i, angle += step) {
- float p[3] = {s * cosf(angle), s * sinf(angle), 0.0f};
+ float p[3] = {s *cosf(angle), s * sinf(angle), 0.0f};
if (!upright) {
mul_qt_v3(q, p);
@@ -1699,7 +1699,7 @@ static void draw_bgpics(Scene *scene, ARegion *ar, View3D *v3d, int foreground)
}
}
else {
- draw_bgpic(scene, ar, v3d, foreground);
+ draw_bgpic(scene, ar, v3d, foreground);
}
}
@@ -1861,7 +1861,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
* offset feature (used in group-duplicate.blend but no longer works in 2.5)
* so for now it should be ok to - campbell */
- if (/* if this is the last no need to make a displist */
+ if ( /* if this is the last no need to make a displist */
(dob_next == NULL || dob_next->ob != dob->ob) ||
/* lamp drawing messes with matrices, could be handled smarter... but this works */
(dob->ob->type == OB_LAMP) ||
@@ -2556,7 +2556,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
/* transp and X-ray afterdraw stuff */
if (v3d->afterdraw_transp.first) view3d_draw_transp(scene, ar, v3d);
- if (v3d->afterdraw_xray.first) view3d_draw_xray(scene, ar, v3d, 1); // clears zbuffer if it is used!
+ if (v3d->afterdraw_xray.first) view3d_draw_xray(scene, ar, v3d, 1); /* clears zbuffer if it is used! */
if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(scene, ar, v3d, 1);
if (rv3d->rflag & RV3D_CLIPPING)