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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-03 15:45:08 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-03 15:45:08 +0400 |
commit | 9d49fa0e6373d78c794e8472ed3f527392dfabcd (patch) | |
tree | fdbbdad43aa2c0ed8983721351b26f94e06e7c78 /source/blender/editors/space_view3d/view3d_draw.c | |
parent | 1f928833f3677fa47a10099205c9f7ffa9adfadb (diff) |
style cleanup - spelling corrections & update some incorrect comments.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index dd121265522..fc5ef42b462 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2225,7 +2225,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d) } /* render shadows after updating all lamps, nested object_duplilist - * don't work correct since it's replacing object matrices */ + * don't work correct since it's replacing object matrices */ for (shadow=shadows.first; shadow; shadow=shadow->next) { /* this needs to be done better .. */ float viewmat[4][4], winmat[4][4]; |